my first real game map(game thread)

Game Design, Story, Game Play.
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Gamemodes?

Practice mode
0
No votes
Evolution
1
11%
Skate mode
2
22%
Capture
2
22%
Take and hold
3
33%
Other(post it!)
1
11%
 
Total votes: 9

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darksmaster923
Posts: 1857
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Location: Huntington Beach, California, USA

Post by darksmaster923 »

should i add more game modes?
current game modes
TDM
CTF
Protect the VIP

thinking of adding
Conquest
Traverse(where one team has to get to one part of the map and the other team tries to stop them)
Last Man standing(one life, one battlefield)
Herp derp.
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darksmaster923
Posts: 1857
Joined: Wed Jan 03, 2007 10:32 pm
Location: Huntington Beach, California, USA

Post by darksmaster923 »

sighs..... i let my brother try out my game. maybe i should have, maybe i shouldn't.
anyways, he critic ed my game.
The game is buggy, true, im trying to fix it.
The bots are mentally and physically retarded, thats why im going to totally rewrite the entire script. Damn perfectai, the bots have worse motor skills than peter griffin from family guy. The bots run in one position and run in circles and get themselves stuck. Bots cant aim for crap.
Pathfinding is crap. I wish the bots moved like in the game that came with Genesis3D. that would be cool. That game also has in game res changing.
The CTF flag doesnt let you jump, going to fix that. the flag also doesnt get removed from your grip when you die.
The iron sights still show the gun. Big problem with my brother. I dont know why.

anyways, i can fix most of these (idk about bots)
just a todo list and a little rant
Herp derp.
Jay
RF Dev Team
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Location: Germany

Post by Jay »

Yes it is always an interesting sight to let a non-game-designer or non-programmer try out the game, because they don't know what much work it is. Because of that, they can be a bit hard with their critics, but they are honest with their critics.

When you post your pics or the game here, there is going to be much more praise and appreciatement (does this word even exist lol?) because we all know how much work it is, and that it's taking a big effort to even make a demo.

I am not saying we are all lying or making thinghs look prettier in our minds, we just have another view on a game made because we know how much work it is. Others, like gamers, have a gamers' view on the game, and because of that they see every tiny problem/bug in the game.
Everyone can see the difficult, but only the wise can see the simple.
-----
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scott
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Location: United Kingdom

Post by scott »

lol, think your self lucky, have you ever had a game that has never needed a patch, when i tested viva pinata for the xbox360 the bug list came to 100,000 if i remember corectly, we had over 40 people testing it so wasnt too suprising, with just a handful of bugs is very good.
*GD*
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gamerX
Posts: 40
Joined: Sat Apr 21, 2007 12:40 am

answer please

Post by gamerX »

what program do u use to make that map?
It is really nice
please answer
and how
YOUR IMAGINATION IS THE ONLY LIMIT!
BELIEVE ME!
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darksmaster923
Posts: 1857
Joined: Wed Jan 03, 2007 10:32 pm
Location: Huntington Beach, California, USA

Re: answer please

Post by darksmaster923 »

gamerX wrote:what program do u use to make that map?
It is really nice
please answer
and how
uh, i used RfEditPro, the editor that came with reality factory. I started by drawing the layout of the map on paper, then i experimented to get the right atmosphere.
Herp derp.
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darksmaster923
Posts: 1857
Joined: Wed Jan 03, 2007 10:32 pm
Location: Huntington Beach, California, USA

adding more difficulty?

Post by darksmaster923 »

hey yall! i was thinking of making the game harder by in CTF mode, you only have like 1 life, cuz its too easy. Would that be a good idea?

edit//
oh yea, i just thought a new gamemode, called skate mode(working title) Its the most unrealistic gamemode and might the ruin the realism factor, but it might be sooo fun. everyone has ONLY a knife and everyone moves ULTRA FAST and theres low grav.
Herp derp.
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darksmaster923
Posts: 1857
Joined: Wed Jan 03, 2007 10:32 pm
Location: Huntington Beach, California, USA

menu renders

Post by darksmaster923 »

Hey yall, i threw together some of my models and textures to make a render for a new main menu
Render 1
Image
Render 2
Image
me thinking of going with render 1
Herp derp.
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zany_001
Posts: 1047
Joined: Fri Mar 02, 2007 8:36 am
Location: Aotearoa

Post by zany_001 »

yeah,one looks quite cool. :)
Once I was sad, and I stopped being sad and was awesome instead.
True story.
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darksmaster923
Posts: 1857
Joined: Wed Jan 03, 2007 10:32 pm
Location: Huntington Beach, California, USA

RRRRRRRRendertimeeeeee

Post by darksmaster923 »

yo sup! i made a k-bar combat knife for the main menu render
Image
its my best skin EVER but its like 1000 polys.
And heres the new awesome main menu render that took an hour to render(but it was worth it :D )
Image
Herp derp.
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zany_001
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Location: Aotearoa

Post by zany_001 »

Very nice!!!!! :) :) :)
Once I was sad, and I stopped being sad and was awesome instead.
True story.
Voltare
Posts: 263
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Post by Voltare »

i agreee! this game sounds like fun......gimme.
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Destron
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Post by Destron »

Wow, nice weaps... did you model them yourself?
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darksmaster923
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Joined: Wed Jan 03, 2007 10:32 pm
Location: Huntington Beach, California, USA

Post by darksmaster923 »

yep. my pride and joy :D
Herp derp.
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Destron
Posts: 520
Joined: Thu Apr 19, 2007 7:30 pm

Post by Destron »

Alright. this is really dumb, but lemme guess the guns...

HK USP Pistol
M16
AK-47
HK G36c
Galil
UMP 45
AWP
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