Textures help

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Destron
Posts: 520
Joined: Thu Apr 19, 2007 7:30 pm

Textures help

Post by Destron »

So, basically, I'm new-ish to RF and haven't done a whole lot in the way of learning how to use it. What's really bothering me is that I don't know how the heck to add my own textures for use in the Editor. All I can get the packer to do is display textures in a TXL file.
Any help would be great, thanks in advance...

Also, does RF support normal mapping?
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darksmaster923
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Location: Huntington Beach, California, USA

Post by darksmaster923 »

make sure the texture you want to add is a bmp or tga file and is a power of 2 ( 128X128 , 256X256 )
Just drag the texture into the packer and save

normal mapping? i think so
Herp derp.
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Destron
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Post by Destron »

Ah, so easy... thanks for your help.
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Destron
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Post by Destron »

So how do I use the Alpha channel option? I drag my alpha channel BMP into the window and it just sticks it in the list as if it were another texture.
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Juutis
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Post by Juutis »

First you'll have to use the Alphacreate tool to convert the bitmap and alphamap into a TGA file. Then just drag that file into the texture packer.

To make the editor show your texture, you'll have to change the texture library that is used. Do that by going to Project -> Level Options in the editor and change the Texture Library field to match your .txl file.

Also, does RF support normal mapping?
Yes, it does. See 'Bump Mapping' in the manual for more info.
Pain is only psychological.
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Destron
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Post by Destron »

First you'll have to use the Alphacreate tool to convert the bitmap and alphamap into a TGA file. Then just drag that file into the texture packer.
Awesome, now it works. Thanks.
Also, does RF support normal mapping?
Yes, it does. See 'Bump Mapping' in the manual for more info.
Thanks, will look that up.
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