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Jay
RF Dev Team
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Post by Jay »

umm...are the shadow maps somehow compressed? because 4K² is not small...that's 64MB of video ram...or are you storing them as greyscales? (only 16MB of video ram needed)

Anyways great pics and i am sure the power of your 3d engine is amazing, with the animations computed on the graphics chip you can make the objects fast Vertex Buffers am i right? (Otherwise you had to send all the data over the AGP/PCI bus... making the effects of VertexBufferObjects lesser)
Everyone can see the difficult, but only the wise can see the simple.
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psYco
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Post by psYco »

WOW! Im psyched to see that there is still progress being made on your engien, and I must say that compared to the last screenshots (which i thaught were just too beautiful) this is a MAJOUR improvement, I dont really understand all the technical stuff about the shadowing but I know that the lighting youve got there is fantastic! Your engien keeps getting better and better :D
vexator
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Post by vexator »

they're stored as greyscale; it's still very large, i know. but you can use smaller resolutions, 1024 or even 512 still look fine :)
yes i upload the whole mesh once at startup, so i only have to send the relevant matrices to the shader each frame.

thanks for the nice comments :D
vexator
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Post by vexator »

another update, this time with (real!) hdr bloom and depth of field. oh and md5 animation support.

Image

same scene, bloom turned up:
Image
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scott
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Post by scott »

CRAZY!!!

Direct X 10 by any chance?
*GD*
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zany_001
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Post by zany_001 »

I was just wondering wat bloom actually does?cos ive seen a lot about it ,but i dont quite understand it. :(
Once I was sad, and I stopped being sad and was awesome instead.
True story.
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darksmaster923
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Post by darksmaster923 »

zany
http://en.wikipedia.org/wiki/Bloom_(shader_effect)
:wink: looks cool huh

vexator
0.o OMG! I LOVE IT!!! so is ur engine free?
Herp derp.
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zany_001
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Post by zany_001 »

:oops: :oops: y do i ALWAYS forget Granny Wiki?WHYYYYYYYYY!!!!!

i figured it was sumthing like that,cos i remember a screen shot with it,but it looked a bit odd,i think it was used too much.
Once I was sad, and I stopped being sad and was awesome instead.
True story.
vexator
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Post by vexator »

Direct X 10 by any chance?
no need for dx10.. the engine runs under opengl, so it offers the same functionality on all operating systems. no need for vista.
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scott
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Post by scott »

thats even better then, thats like twice as crazy, soft shadows, soooo lovely, gimi gimi gimi....
well its been along time coming but it sure looks nice (with your own original content in demo shots)
great job, any news on how long till ur finished it?
*GD*
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LtForce
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Post by LtForce »

Isn't that spider from Doom 3?
Lithuanians for Georgia!
vexator
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Post by vexator »

all the models and textures are :)
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ardentcrest
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Post by ardentcrest »

Sorry vexator....................
Last edited by ardentcrest on Wed Jul 18, 2007 5:21 pm, edited 1 time in total.
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AndyCR
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Post by AndyCR »

Wow, amazing work as always!
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ardentcrest
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Post by ardentcrest »

It is. I could never do what this man could do. BUT the post belong in Modelers Corner and not "still here"

ps

I love his work.............
He's a Bot Jim, But not as we know It.
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