I need a quick free and dirty way to convert RF ACT files to X with texture and bumpmaps
can any one help
or can you do it for me I need RF Robot and RF Virgil.
Thanks
Quick help need now
- ardentcrest
- Posts: 735
- Joined: Wed Jan 25, 2006 10:55 pm
- Location: Ireland
Quick help need now
He's a Bot Jim, But not as we know It.
- ardentcrest
- Posts: 735
- Joined: Wed Jan 25, 2006 10:55 pm
- Location: Ireland
BTW some of the animations in Virgil are a bit suspect. In particular the run mot file crashes in milkshape for some reason.
I rebuilt the universal woman onto the virgil skeleton and gave it all the virgil animations. Works fine for me (except the run anim wich I can't alter due to the crash). I still works but it looks odd. I will have to build my own run anim for her.
I rebuilt the universal woman onto the virgil skeleton and gave it all the virgil animations. Works fine for me (except the run anim wich I can't alter due to the crash). I still works but it looks odd. I will have to build my own run anim for her.
- ardentcrest
- Posts: 735
- Joined: Wed Jan 25, 2006 10:55 pm
- Location: Ireland
Sorry Derek. I forgot my own algorithm. You use actor decompile for the Motions and Materials. Open the .act file in lithunwrap. and then save as .ms3d forhget about the .bdy. The thing is when you save from lithunwrap it roates the skeleton and mesh thro 90deg so to get it straight you need to save as .bdy from milkshape and then load the .bdy into lithunwrap and save as ms3d three times to straighten it up again for use back in RF. If you are going to .x you might not need to do the last bit.