Making textures [MS3D]

Topics relating to Modeling with Reality Factory.
Post Reply
FragMatic
Posts: 29
Joined: Tue Jul 17, 2007 7:37 pm

Making textures [MS3D]

Post by FragMatic »

Now, I have made some weapons (AK,...) in Milkshape; and now, I want to texture them... This doesn't work though. How will it work, and how must I create textures?
WebsterX37
Posts: 16
Joined: Sat Jul 07, 2007 4:44 pm
Location: Berlin, Germany

Post by WebsterX37 »

I am not a MilkShaper but there are a lot of tuts out there, try a google search. 1st Paint your texture
with a 2D paintprogram Photoshop or anything like this. Save it as bmp 24bit color. Use only dimensions
power of 2 (e.g. 64x64; 128x128). The bigger the picture dimension, the bigger your actorfile later.

In Milkshape add your textures in the 'Material' tab, UV-map and assign it to your weapon model.
At the long run we are all dead.
mogul
Posts: 9
Joined: Fri Mar 23, 2007 9:19 pm

Post by mogul »

1. http://uvmapper.com - you do a texture map
2. color it in a painting program
FragMatic
Posts: 29
Joined: Tue Jul 17, 2007 7:37 pm

Post by FragMatic »

cool ill try that
Post Reply