Yeah it's also very complicated to get those things to work right. But I have some thinghs working right now:
-'open' techniques: slashes from left to the middle to right to the middle
-'guarded' techniques: left and right
-Stitches: forward and forward-downward
-Twohanded: right now only left and right
-fast slashes from right to left and back
-a technique where you hold the sword over the head to then bring it down. (the technique is just to hold the sowrd over your head, hw you bring it down (onehanded,twohanded, or even not bringing down the sword at all) depends on the next technique). I have no name for it yet.
You will not learn a technique as it is, like the slash from right to left, but you will most of the time learn all similar techniques too. Like all 'open' techniques in one block (those are the oness you have from the beginning) and all 'guarded' ones, the two stitches in one..
The npcs, btw, have the same options you have (based on how educated they are in fighting). Some of them are faster, some slower than you. Normally they are slower than you, because they don't need to use their mouse to use thecniques. You will be able to enhance you speed during the game so that you can compete with those who are faster than you too.
I have some pics of the fighting system (just testing stuff at the moment) that i would like to share with you:
slash to the left:
to the middle: (the stance looks the same as a stitch, but you should see it in action, it's completely different)
The guarded slash to the left:
The slash to the right:
Now, different setting, in the test level, i ordered Kriston to attack the table, to look how thinghs are going with the pawns fighting.
btw, this is the technique with the sword over the head:
...and bringing down the sword:

Everyone can see the difficult, but only the wise can see the simple.
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