RFeditPro Response Time

Post topics regarding Level Building/Design and Entity Usage with Reality Factory
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darksmaster923
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Post by darksmaster923 »

O Stealing my ideas nao eh scottß
Herp derp.
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scott
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Post by scott »

i use google for everything and i dont remember you putting up the google link, and as its google i trust it and would probably be the most complete translater on the net.
*GD*
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paradoxnj
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Post by paradoxnj »

Guys....RFEditPro uses a software based renderer. In order to fix the performance issues, someone needs to convert the software based renderer to OpenGL, DirectX or the Genesis Engine itself. I would prefer the 3rd option as this would provide you with a semi-WYSIWYG editor.
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zany_001
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Post by zany_001 »

are you offering? :lol:
Once I was sad, and I stopped being sad and was awesome instead.
True story.
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paradoxnj
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Post by paradoxnj »

That is a huge undertaking. I wish I had the time, but I'm busy adding shader support to Jet3D along with scripted materials and CEGUI support.
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QuestOfDreams
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Post by QuestOfDreams »

I've started to code a totally new editor just a few weeks ago, because we will need a more advanced one for the dx9 update anyway. It will use wxWidgets for the GUI and OpenGL for rendering.
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darksmaster923
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Post by darksmaster923 »

kewl! yay! and what if rf had shaders :shock:
its probably not possible tho
Herp derp.
firelord
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Post by firelord »

quest of dreams how is the update going im keen to able to use some of the advantages with this update.
Im sure everyone else can not wait for this update with better graphics etc.
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zany_001
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Post by zany_001 »

normal mapping,bump mapping,gourad shading,and probably flat shading r the shaders rf supports that i know of.
Once I was sad, and I stopped being sad and was awesome instead.
True story.
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darksmaster923
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Post by darksmaster923 »

does normal mapping and bump mapping COUNT as shaders?
Herp derp.
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paradoxnj
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Post by paradoxnj »

Yes. They can be done using shaders or the fixed function pipeline. That is they way those effects are implemented nowadays.
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Trougedoor122
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My suggestion.

Post by Trougedoor122 »

I would suggest you add a level change and then make a new level. when you're done, merge them together.
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