Gmax, Milkshape or Blender

Topics relating to Modeling with Reality Factory.
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fraud182
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Gmax, Milkshape or Blender

Post by fraud182 »

Which model studio does everyone prefer and would I be able to use blender with RF
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Juutis
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Post by Juutis »

I prefer MilkShape. I find it extremely easy to use but most of all, it can export/import to a HUGE amount of different file types.
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fraud182
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Post by fraud182 »

also, would it be easier to make my levels a milkshape or maybe just the buildings then bring them into RF
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steven8
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Post by steven8 »

It's easiest to build levels in rfeditpro. If you want to create static buildings for scenery, then create them in Milkshape, export to bdy, make an actor of them, then use the staticmesh entity to bring them into RF. If you want to interatct with a building ie: walk inside, then create the building in rfeditpro.
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SwampHen
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Blender to RF?

Post by SwampHen »

:?: CAN Blender models be exported to RF :?:
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bernie
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Post by bernie »

No not directly. You can import them into milkshape and save as .bdy then build a .act file using astudio or import into 3dmax or gmax and export as .key and .nfo files then build a .act file using astudio.
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darksmaster923
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Post by darksmaster923 »

but you have to pay for milkshape. gmax exports to rf free, but it all depends on personal liking.
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zany_001
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Post by zany_001 »

@steven8 your back!!

have you sorted out your personal problems yet?
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True story.
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scott
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Post by scott »

erm no he isnt, this was a post he made a year ago that got dug up, but how i wish he would come back
*GD*
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Agentarrow
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Astudio? is that right?

Post by Agentarrow »

are you sure it's astudio? this wants .APJ files, not .BDY projects
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bernie
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Post by bernie »

astudio uses .bdy and .mot files from milkshape (or .nfo and .key files from 3d max or gmax) to make an actor. The apj files are its own project files.
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Agentarrow
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gotcha

Post by Agentarrow »

oh, okay, that explains it.
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