Destron's Game Thread
- darksmaster923
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- Joined: Wed Jan 03, 2007 10:32 pm
- Location: Huntington Beach, California, USA
- Agentarrow
- Posts: 1346
- Joined: Thu Jun 28, 2007 4:34 pm
- Location: Kyiv, Ukraine
- Contact:
You aren't that bad
You're definately better at modeling than me, but then again, I've only had a modeling program for about a week. I like your weapons. they are very wll thought out. The turret, although you could have fewer polys, It would still work fine if you're lazy like me. I am currently terrible at scripting, so if anyone would like to help me, I'll gladly accept help. Anyway, I like your ideas Destron. They are very good. The story... you didn't post it yet did you??? nope, didn't think so. Oh well, I do like it and if you want some help on the story, I wrote a book (never did find a publisher) anyway, I'm flowing with Ideas, Just say the word. PM, E Mail, or post, whatever floats your boat. ( if you don't like your boat) Now I'm just rambling so I'm gonna stop.
AgentArrow Home
The greater good is but a point of view...
The greater good is but a point of view...
- darksmaster923
- Posts: 1857
- Joined: Wed Jan 03, 2007 10:32 pm
- Location: Huntington Beach, California, USA
i never could get the hang of wings. but anyway...
i actually perfer the chamber on the left side. then you can see the bullets fly out.
2 suggestions
to make the gun less boxy try extruding and scaling the top like this (warning text art)
__________________
/ Extrude and scale \
----------------------------
and teh 2nd suggestion
ur iron sights are like this(more text art)
_ _
/-\ | | /-\
/ \_|__|__/ \
add a box on the rear sights
like this (OMG TEXT ART! im a text artist! )
__
/-\ __|__|___ /-\
/ \_Box here / \
i actually perfer the chamber on the left side. then you can see the bullets fly out.
2 suggestions
to make the gun less boxy try extruding and scaling the top like this (warning text art)
__________________
/ Extrude and scale \
----------------------------
and teh 2nd suggestion
ur iron sights are like this(more text art)
_ _
/-\ | | /-\
/ \_|__|__/ \
add a box on the rear sights
like this (OMG TEXT ART! im a text artist! )
__
/-\ __|__|___ /-\
/ \_Box here / \
Herp derp.
- darksmaster923
- Posts: 1857
- Joined: Wed Jan 03, 2007 10:32 pm
- Location: Huntington Beach, California, USA
Re: You aren't that bad
Meh, I've only been using Wings3D for about a week or two, and I'm still learning the tools. I'm not an awesome modeler, I just know how to model guns.Agentarrow wrote:You're definately better at modeling than me, but then again, I've only had a modeling program for about a week. I like your weapons. they are very wll thought out. The turret, although you could have fewer polys, It would still work fine if you're lazy like me. I am currently terrible at scripting, so if anyone would like to help me, I'll gladly accept help. Anyway, I like your ideas Destron. They are very good. The story... you didn't post it yet did you??? nope, didn't think so. Oh well, I do like it and if you want some help on the story, I wrote a book (never did find a publisher) anyway, I'm flowing with Ideas, Just say the word. PM, E Mail, or post, whatever floats your boat. ( if you don't like your boat) Now I'm just rambling so I'm gonna stop.
Personally, I don't think it's really well "thought-out", I just let the process breathe a bit and progress. I start with simple primtives and keep editing them until they turn into what I want.
I'm really worried about modeling and animating characters and creatures, especially humans.
- Agentarrow
- Posts: 1346
- Joined: Thu Jun 28, 2007 4:34 pm
- Location: Kyiv, Ukraine
- Contact:
Hmm
Well, I only model vehicles. (it's a sad fact) Anyway, I hope to start on something organic soon. I'm not too bad with MS3D, but not yet good at organic things. As for weapons, I haven't started any, but I could brobably start soon and i'm just rambling again.
AgentArrow Home
The greater good is but a point of view...
The greater good is but a point of view...
- Agentarrow
- Posts: 1346
- Joined: Thu Jun 28, 2007 4:34 pm
- Location: Kyiv, Ukraine
- Contact:
Fun Fun Fun
yeah, crashing and bashing is fun, something I might do later (with another game) is that, since the game is inside a computer, and all the vehicles ard data, when you crash a car at high speeds, The crash will literally be stretching and cramming the data. like, when it crashes, I can heve part of the car stretch outwrd and cram backwards.
AgentArrow Home
The greater good is but a point of view...
The greater good is but a point of view...
-
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I really hate to post this info for you Destron, but the game name fracture has been taken. Its a game in production for the ps3 and xbox 360
"http://en.wikipedia.org/wiki/Fracture_(video_game)"
(I couldn't get the link to work right so its just the url)
Nice models btw!
"http://en.wikipedia.org/wiki/Fracture_(video_game)"
(I couldn't get the link to work right so its just the url)
Nice models btw!
Think outside the box.
To go on an adventure, one must discard the comforts and safety of the known and trusted.
To go on an adventure, one must discard the comforts and safety of the known and trusted.
-
- Posts: 866
- Joined: Fri Jul 08, 2005 4:27 am
- Location: PA, USA
I have had this happen to me too. With my first "game company" name. I had a great logo and everything and refered to it amung my friends for about a year. Then I choose to google it just to see if it was taken, and IT WAS!!! So that ended that name for me. I had to think up a new one. It wasn't easy either. Because of that experience I now google names before I decide use them.
I know what it's like and thats why I hated to tell you, but I had to.
I know what it's like and thats why I hated to tell you, but I had to.
Think outside the box.
To go on an adventure, one must discard the comforts and safety of the known and trusted.
To go on an adventure, one must discard the comforts and safety of the known and trusted.