a stunning example of modeling and skinning
- darksmaster923
- Posts: 1857
- Joined: Wed Jan 03, 2007 10:32 pm
- Location: Huntington Beach, California, USA
a stunning example of modeling and skinning
Herp derp.
- darksmaster923
- Posts: 1857
- Joined: Wed Jan 03, 2007 10:32 pm
- Location: Huntington Beach, California, USA
I knew what you meant. I just meant that it's a good example. I'll tell ya, becoming a good modeler and texture artist is tough. I have tried to texture like the folks at Rareware, and brother. . .it don't happen overnight! This is just the sort of model to get and take apart and look at the skins and the UV mapping and mesh construction. Take it apart and learn from it.darksmaster923 wrote:thats not me
I play (played) guitar, and a friend of mine who also played got us tickets to watch a classical guitarist one night. I came away all excited and enthused about the possibilities of what could be done with a guitar, while my friend was depressed that he'd never be that good. He was already much better than I was, and he was ready to quit. Just the wrong attitude. Watch things. Even the people who are the 'best', can always learn something. Tiger Woods has to tweak his swing from week to week. He has coaches, for heavens sake, and he's the world number one. How can anyone possibly 'teach' the world number one? There is always something to be learned.
Steve Dilworth - Resisting change since 1965!
- darksmaster923
- Posts: 1857
- Joined: Wed Jan 03, 2007 10:32 pm
- Location: Huntington Beach, California, USA
- darksmaster923
- Posts: 1857
- Joined: Wed Jan 03, 2007 10:32 pm
- Location: Huntington Beach, California, USA
But that is the beauty of good texturing. it's not just photo realistic, it's incredibly well thought out. It has highlights and detail placed just right to create the illusion of curves edges and cut outs and ins and whatnot. Look at the models in Banjo Kazooie. They are nothing but hexagons and rectangles textured so cleverly that they look rounded. Beautiful.
Steve Dilworth - Resisting change since 1965!
I'd say the gun isn't normal mapped. The highlights and shadows are always in the same places. If it was normal mapped they would be in different places when looking from different angles, depending on where the light comes from. Excellent model, BTW, a really good example of what a good texture can do. I hope to get as good as this guy one day.
Pain is only psychological.