RF2 script editor?

Discuss the development of Reality Factory 2
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ardentcrest
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Post by ardentcrest »

Just seen the latest up date of the editor its great.
Hope Andy has it finished by the end of the week, So he can get started on the world builder Monday.

No

Its a bank holiday here Monday. he can start on Tuseday.

hope to have a demo ready in the next few weeks (still learning python)

you lot should start too......

Keep up the good work Andy.
He's a Bot Jim, But not as we know It.
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ardentcrest
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Post by ardentcrest »

Time for an update for the community Andy
He's a Bot Jim, But not as we know It.
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AndyCR
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Post by AndyCR »

Yeah, you're right.

Here's another video. I was wrong; this is the video to see... It shows the new Python debugger in the Script Editor.

EDIT: Will be up in high quality in the morning.
Last edited by AndyCR on Tue Aug 14, 2007 7:06 am, edited 1 time in total.
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darksmaster923
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Post by darksmaster923 »

youtubes quality was so low i couldnt see
itemcount += 1
<_<
Herp derp.
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psYco
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Post by psYco »

Video looking good man, nice to see you making some real progress :D
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AndyCR
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Post by AndyCR »

Thanks!

Sorry about that, now it should be much higher quality:

http://www.veoh.com/videos/v971102tZEraJGH
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bernie
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Post by bernie »

Great stuff Andy. Can't wait for the real thing. This sort of quality is certainly going to knock NeoAxis into touch I think.

GO ANDY GO ....
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Juutis
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Post by Juutis »

Wow! I would normally say 'awesome!' but that's been used a little too much and it has kind of lost its power. Anyway, the debug system is beyond 'awesome!', that's gonna make scripting and the error hunting a LOT easier. Great work, man, great work, I've got no other words for it. :shock:
Pain is only psychological.
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jonas
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Post by jonas »

Wow, and since awesome has been used to much i'm going to add to it Awesomeness!!
:lol: looking really good.
Jonas

Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better. - John Carmack
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darksmaster923
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Post by darksmaster923 »

Juutis wrote:Wow! I would normally say 'awesome!' but that's been used a little too much and it has kind of lost its power. Anyway, the debug system is beyond 'awesome!', that's gonna make scripting and the error hunting a LOT easier. Great work, man, great work, I've got no other words for it. :shock:
juutis is loosening up............who else says
Juutis wrote: debug system is beyond 'awesome!'
with awesome surrounded by '

but the editor is soooooooo cool! I WANT IT!
Herp derp.
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AndyCR
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Post by AndyCR »

Not much going on. Cleaning up the code, working on a new Scons-based build script for personal use which should automate making anything from the editor in debug mode for everyday development to building the app in release mode and building an installer for it so a beta can be packaged up with a simple "scons windist".
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