Hey everyone out there,
Is with RF a possibility to make a friendly npc (hostileplayer=friendly) change his attitude to the player within gaming?! I mean if theres a conversation between player and a friendly non-player-character and the player says within the convo "get rid off me" so that the npc will got angry and slaps against the player?!
I have no idea how to get on that script, so i hope that there is someone kindly enough to help me. And i know that theres a lot of kindly people out there !
Thx in advance!
Cheers!
NPC-Script
Yes, its entirely possible. Basically what you're looking for is a simple IF, THEN statement. Check out the docs http://dhost.info/realityfactory/docs.htm
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- Posts: 6
- Joined: Thu Aug 25, 2005 4:01 pm
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- Posts: 6
- Joined: Thu Aug 25, 2005 4:01 pm
thx for reply ransom,
the thing is, that i tried several things to change in the sample scripts with hostileplayer and i also looked in docs to solve this problem. But without a reason...
It still dont work... I have set hostileplayer at the beginning of the script to friendly ... i have set the hostileplayer-part in an enhanced codesnippet to a point so that the npc only slaps to a player, when he has a special thing in his inventory...But everything i try to make this thing work - i get pissed off .
Hope there are still people out there with a solution . Thx in Advance
the thing is, that i tried several things to change in the sample scripts with hostileplayer and i also looked in docs to solve this problem. But without a reason...
It still dont work... I have set hostileplayer at the beginning of the script to friendly ... i have set the hostileplayer-part in an enhanced codesnippet to a point so that the npc only slaps to a player, when he has a special thing in his inventory...But everything i try to make this thing work - i get pissed off .
Hope there are still people out there with a solution . Thx in Advance