more gmax trouble

Topics relating to Modeling with Reality Factory.
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Josh7356
Posts: 33
Joined: Fri Dec 08, 2006 12:34 am

more gmax trouble

Post by Josh7356 »

Well, I've recently been distracted by other interests but decided to get back into this game dev stuff. I'm still managing to get around without milkshape by using gmax. My first model that I successfully converted was a large, red box. After I made that, I knew what to do and decided to make a more complex model. I successfully converted it to a .act, but when I opened it with actor viewer, I didn't see my beautiful robot. I saw the same red box as before. I can open the actors that come with reality factory just fine, but my robot comes up as a red box. What am I doing wrong?
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scott
Posts: 1151
Joined: Tue Jul 05, 2005 1:59 am
Location: United Kingdom

Post by scott »

close the converter down, delete the temp folder it makes, re open the converter and try again.
*GD*
mackietf024
Posts: 43
Joined: Tue Aug 14, 2007 5:35 am

hmmmm

Post by mackietf024 »

i duno if it could help but what i noticed when you make a .key file from gmax, you usually copy the script into a new notepad.den save it to .key right? before,when i copy the scripts from gmax,i wasnt able to copy all of it at the same time,it took me 2 more copy paste repetitions....so maybe..u have copied an incomplete info from the script of gmax. so that's that.i hope i helped.^_^
Josh7356
Posts: 33
Joined: Fri Dec 08, 2006 12:34 am

Re: hmmmm

Post by Josh7356 »

mackietf024 wrote:i duno if it could help but what i noticed when you make a .key file from gmax, you usually copy the script into a new notepad.den save it to .key right? before,when i copy the scripts from gmax,i wasnt able to copy all of it at the same time,it took me 2 more copy paste repetitions....so maybe..u have copied an incomplete info from the script of gmax. so that's that.i hope i helped.^_^
Yeah. I read that there is too much to copy all at once or whatever so you have to do it in sections and stuff like that. Well, I'll have another go at making those .nfo and .key thingies and see what happens.
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