I dismounted the Nout code and I created a barebone physics then i added the features following a complexity order. I have a stable release of 075c+physics:
- Rigidbody simulation, using editor entities and physics script
- Materials
- BSP and staticmesh trimesh (a per-face collision of terrain and bsp level)
- Projectile and basic player integration
It's good enough, even if we can add anything more...
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I still don't know how much I can save of the original setup (dozens of commands and procedures). Vehicles are not in schedule: I loved to play with car physics but, really, who needs that? I mean right now with this engine? ...
Simplified (! don't expect too much) Ragdolls are the next step after a basic release (probably including the community release? let's see...).
Here's a video:
http://www.youtube.com/watch?v=PX0HqeTU2O8
...you will notice the setup of my secret project, don't ask about it....
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Federico