There are 2 downloads, but I'm going to need some place to mirror these files otherwise they won't be able to be online for long due to the bandwidth i'm sure they will cost me:
Main Cold War Crisis installer (68 Mb)
http://www.realityfactory.ca/downloads/CWC_setup.exe
Contains:
1) intro cinematic 'machinima' level
demonstrates:
- machinima within RF, including camera cuts, scripted pawn movement & scripted 'credits' for the game, all done 'in-engine'
2) 'base' briefing level
demonstrates:
- conversations, attributes (weapons, ammo, health & armour), messages & scripted conversations
3) playable mission
demonstrates:
- another machinima movie (intro)
- dozens of pawns to fight (they're very stupid mind you)
- large outdoor terrain, complete with foliage, dozens of fliptree's, destroyable props (actors) and much more
------------
All resources in the game are either normal mapped (dot 3) or bumpmapped (embm). Actors are normal mapped (weapons, badguys etc) and the world itself is embm bumpmapped (the levels bsp's).
This was created with a pre-072 release - before the stencil shadows came out, but everything else is pretty new, and I don't think they have been demonstrated in a full game yet.
The main mission level runs pretty slow, but this is mainly due to the size of the textures that I used for the weapons, pawns and level geometry itself. If someone went through and resized the textures down to a reasonable size and rebuilt the actors it would run fine on pretty much any machine. I just didn't have the time to do this before I stopped working on the game.
----------
Cold War Crisis SDK (146 Mb)
http://www.realityfactory.ca/downloads/CWC_SDK.zip
Contains:
- raw level files (3dt) for the 3 levels
- texture library (txl) used to create the game, including bumpmaps & specular
- all actor files for the weapons, in raw (in these models cases, mdl counter-strike) format as well as normal maps, animations, and compiled finished actors, including apj actor studio project files.
---------------
These files are too large to upload to the FTP that was provided to the community, so i'll host them for a while, if anyone wants them to remain accessible to the community, please email me (mike at gekidodesigns dot com) and i'll arrange to get them posted whereever necessary.
Enjoy.


