Make alpha release?
Make alpha release?
I'm considering to make an early alpha release of RF with physics
Documentation is not fully updated and some features/entities include functions that are not yet supported
My main goal would be to get feedback, ideas, improvements, help on debugging etc...
As I'm not sure this will be appreciated, I hereby create a poll
Documentation is not fully updated and some features/entities include functions that are not yet supported
My main goal would be to get feedback, ideas, improvements, help on debugging etc...
As I'm not sure this will be appreciated, I hereby create a poll
- SithMaster
- Posts: 306
- Joined: Mon Jul 04, 2005 11:45 pm
Well i've been bideing my time waiting for the physics engine. Releasing it for testing would be a good idea if
1)you want to
2)dont mind peoples comments good or bad
also letting people know its for testing and that you as creator can make any changes whenever you want to the existing physics engine. Being at the level to write a working physics engine is a great accomplishment. Soon nout will leave us for the big times working as a programmer for hire on the run from japanese gameing cartels for making better games than them. All joking aside for now i think your skills will earn you jobs working for major companies like dare i say it ... bungie.
1)you want to
2)dont mind peoples comments good or bad
also letting people know its for testing and that you as creator can make any changes whenever you want to the existing physics engine. Being at the level to write a working physics engine is a great accomplishment. Soon nout will leave us for the big times working as a programmer for hire on the run from japanese gameing cartels for making better games than them. All joking aside for now i think your skills will earn you jobs working for major companies like dare i say it ... bungie.
The brightest light casts the darkest shadow.
Burn the heretic. Kill the mutant. Purge the unclean.
Burn the heretic. Kill the mutant. Purge the unclean.
don't see why not
i don't see why not - as has been mentioned - having a test of how the physics engine works and let people get used to it is better than not.
only thing i would suggest is to make sure that there is source code to go along so anyone that has bug-fixes can contribute to the code as well.
this is the release with ode that you were mentioning? or is it another physics engine (novodex?)
would be good to get a testable release with all of your new scripting commands available to the community as well...
the open source motto is, after all, release early, release often ;}
my 2 bits
only thing i would suggest is to make sure that there is source code to go along so anyone that has bug-fixes can contribute to the code as well.
this is the release with ode that you were mentioning? or is it another physics engine (novodex?)
would be good to get a testable release with all of your new scripting commands available to the community as well...
the open source motto is, after all, release early, release often ;}
my 2 bits
Re: don't see why not
No problem, I will submit code, compiled RF + basic documentationgekido wrote:only thing i would suggest is to make sure that there is source code to go along so anyone that has bug-fixes can contribute to the code as well.
I'm using Tokamak. It's a smaller physics engine, with a lower enterance level to start using it. Till now I did not find major limitations + it's quite fastgekido wrote:this is the release with ode that you were mentioning? or is it another physics engine (novodex?)
the alpha release will inclusing all source code updates 've ever made. That means it includes all new script commands, some bug fixes and of course the physics. In total more then 100 new features included !gekido wrote:would be good to get a testable release with all of your new scripting commands available to the community as well...
By the way, I'm working now t add some very basic Bouyancy
As the voting results is clear positive, I plan to make a first alpha release on Sunday evening
The Nout Physics Demo is downloadable at http://realityfactory.altervista.org/ in the download section.