again with the danged rotating doors........

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Voltare
Posts: 263
Joined: Tue Jul 05, 2005 10:36 am

again with the danged rotating doors........

Post by Voltare »

i can't seem to get these things right...........all i want is to be able to open doors , like on houses, in dungeons, etc......but i can't get it to work.........any help here?
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QuestOfDreams
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Post by QuestOfDreams »

-> make your door brush a model
-> set the origin of the model to the door hinge
-> animate the model (rotating to open position and back to closed position)
-> add a door entity to the level
hike1
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Post by hike1 »

line 6466 rffaq http://terrymorgan.net/rffaq.zip

Q. What's an area brush?


A. These are brushes, usually doors, that the engine will not draw
the 'area' behind them if theyare flagged 'area separator' in the brush
menu. Unfortunately, they only work if you flag ROTATING, not SLIDING
doors. A sliding door marked 'area separator' will block passage through
the doorway. If you are getting stuck in doors, or falling out of
the level after getting stuck in doors, mark the sliding doors
'Reverse' and the rotating doors 'Rotating', the 'rotating' flag
turns the doors empty when you collide with them.
Setting the rotating flag in the door entity doesn't mean that your doors actually have to rotate, it just indicates that there will be no collision detection as soon as the door is opening
the problem with area brushes is not hiding geometry, but collision...
hike1
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Posts: 607
Joined: Tue Jul 05, 2005 4:19 am
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Post by hike1 »

line 6466 rffaq http://terrymorgan.net/rffaq.zip

Q. What's an area brush?


A. These are brushes, usually doors, that the engine will not draw
the 'area' behind them if theyare flagged 'area separator' in the brush
menu. Unfortunately, they only work if you flag ROTATING, not SLIDING
doors. A sliding door marked 'area separator' will block passage through
the doorway. If you are getting stuck in doors, or falling out of
the level after getting stuck in doors, mark the sliding doors
'Reverse' and the rotating doors 'Rotating', the 'rotating' flag
turns the doors empty when you collide with them.
Setting the rotating flag in the door entity doesn't mean that your doors actually have to rotate, it just indicates that there will be no collision detection as soon as the door is opening
the problem with area brushes is not hiding geometry, but collision...
Voltare
Posts: 263
Joined: Tue Jul 05, 2005 10:36 am

doors......

Post by Voltare »

-> set the origin of the model to the door hinge





heh....this is where i was going wrong.........*does homer simpson impression---D'OH!!*




i was setting it in the middle............
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ZenBudha
Posts: 285
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Post by ZenBudha »

Not to get off-topic but has the area flag been fixed? It was my understanding before that it did not function like it was supposed to.
Guest_Dru

Post by Guest_Dru »

Try This Site:
http://www.genesis3d.com/~wog
Then go to tutorials, and there sould be a door tutorial.
but i think JazzyKats level design tute is teh best.
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