RF Games that have been commercially published.
theres hardly anypoint to be honest, read the top post on this page
http://www.realityfactory.info/forum/vi ... 9&start=75
3 and a bit months was his aim, dont know if its still on target but still, im sure he has done alot of work, you may be better of asking to join and help him, as he is the one that looks after it all now.
http://www.realityfactory.info/forum/vi ... 9&start=75
3 and a bit months was his aim, dont know if its still on target but still, im sure he has done alot of work, you may be better of asking to join and help him, as he is the one that looks after it all now.
*GD*
- Agentarrow
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Well, There is some stuff you can do. I mean, Something like Half-Life or Halo would be actually pretty easy on RF. We plan to commercially publish Our games, my team has sugggested using something othr than RF for this, but my loyalties lie with RF and I hope to convince them otherwise when RF2 is released.creeper wrote:RF games cannot commercially compete with the current standard of technology in the realm of action or RPG games for PC.
On the other hand,.. casual games for the PC do not rely on cutting edge technology. There is also a big market for casual pc games. Most of them are puzzle-oriented with little action, have low system requirements and are usually rated 'E'.
My opinion is,.. if you want to actually make money on games made with RF,.. don't bother with FPS/action/rpg/racing games. Your best bet is in the casual games arena.
I personally love 90's game graphics and design. Still to this day I hunt down and buy PC and PS1 games from the 90's that I missed. I still play most of those old games. The thing I like about them is that there were more games based on original IP and had more imagination. They weren't trying to be movies. They weren't so rediculously high budget and didn't have 5 year development cycles on average. They had more of a personal touch.
AgentArrow Home
The greater good is but a point of view...
The greater good is but a point of view...
Agentarrow wrote: Well, There is some stuff you can do. I mean, Something like Half-Life or Halo would be actually pretty easy on RF. We plan to commercially publish Our games, my team has sugggested using something othr than RF for this, but my loyalties lie with RF and I hope to convince them otherwise when RF2 is released.
You can make any kind of game with RF,.. I'm not saying that RF is incapable of creating a Half-Life or Halo quality game,.. but the technology of RF would not be able to compete with other modern games in retail. Unless you're talking about on-line distribution marketed to indie gamers who can appreciate a great game without cutting edge tech.
- Agentarrow
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RF CAN compete. It just reqirest time and some better graphics than the current textures, so You create your own textures, And do a little bit of editing and BAM! Current quality game. Also, when RF2 comes out, It'll be capable of way more than the original RF.
AgentArrow Home
The greater good is but a point of view...
The greater good is but a point of view...
- Agentarrow
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I sound Like Emeril, BAM!!! current quality game
BAM!!! RF is awesome
BAM!!! Adding spices to a computer is bad for your computer's health!!
BAM!!! RF is awesome
BAM!!! Adding spices to a computer is bad for your computer's health!!
AgentArrow Home
The greater good is but a point of view...
The greater good is but a point of view...
I'm talking about the absense of HDR, Bloom, specular, ragdolls and physics, draw distance, and the ability to render huge open outdoor areas, no vehicle support (like in UT 2004, Halo, GTA, Battlefield,..etc),.. only Direct X 7. You can make a great game with RF,.. but the tech cannot compare to the current standard. I understand that some people are working on implementing physics and ragdolls in RF.Agentarrow wrote:RF CAN compete. It just reqirest time and some better graphics than the current textures, so You create your own textures, And do a little bit of editing and BAM! Current quality game. Also, when RF2 comes out, It'll be capable of way more than the original RF.
- Agentarrow
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oh, well yeah, but it can do vehicles. The vehicles just have to be actors and Then added to the game.
AgentArrow Home
The greater good is but a point of view...
The greater good is but a point of view...
- darksmaster923
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not to mention shaders and not multiplayer.creeper wrote:I'm talking about the absense of HDR, Bloom, specular, ragdolls and physics, draw distance, and the ability to render huge open outdoor areas, no vehicle support (like in UT 2004, Halo, GTA, Battlefield,..etc),.. only Direct X 7. You can make a great game with RF,.. but the tech cannot compare to the current standard. I understand that some people are working on implementing physics and ragdolls in RF.Agentarrow wrote:RF CAN compete. It just reqirest time and some better graphics than the current textures, so You create your own textures, And do a little bit of editing and BAM! Current quality game. Also, when RF2 comes out, It'll be capable of way more than the original RF.
Herp derp.
lol, you are all comparing this engine to moder ones, when they made the genesis engine they probably didnt have such thing as multiplayer, with everyone on dial up with something like 3kbs download and even worse upload, shaders are something that no one would belive let alone thinking about, for what the engine is its great, it just sucks when comparign it to modern day engins that have all the shiny features, i would just wait till janurary brings, with the prospect of having dx9 inplemented, then the egine might shine a little better when comparing.
*GD*
Yes, this engine is based upon a very old 3D engine, and can not 'truly' be compared to modern engines which have been built AFTER the newest technology has been developed. It's apples and oranges.
And yet. . .this 'old' 'tired' engine has, for some reason, done something quite unique, something the newer 'dispose of it when the newest engine with specular, hdr blow-my-brains-out-with-shininess engine comes along' engines' don't do. It has inspired a loyal and faithful community, led by the talents of such people as Scarab (Ed Averil), MIlkman (Ralph Deane), Quest of Dreams (Daniel (I can't spell your last name)), and AndyCR, who give so much of their time and efforts for the return of NOT ONE THIN DIME. Just to help other people achieve the dream of being part of game making.
You can't measure that in framerate or bloom or bump mapping. It's way bigger than that. Reality Factory is not ABOUT a game engine. It just happens to be centered AROUND a game engine. It's about community. People who share a common dream. If Reality Factory helps give them the confidence to move on later and make careers out of game making, or just makes them feel good that they can live the dream of running around shooting some bad guys or monsters in a level that THEY MADE THEMSELVES, not a 'team' somewhere. . .then Reality Factory, and all the work of those folks I mentioned, has not gone to waste.
And yet. . .this 'old' 'tired' engine has, for some reason, done something quite unique, something the newer 'dispose of it when the newest engine with specular, hdr blow-my-brains-out-with-shininess engine comes along' engines' don't do. It has inspired a loyal and faithful community, led by the talents of such people as Scarab (Ed Averil), MIlkman (Ralph Deane), Quest of Dreams (Daniel (I can't spell your last name)), and AndyCR, who give so much of their time and efforts for the return of NOT ONE THIN DIME. Just to help other people achieve the dream of being part of game making.
You can't measure that in framerate or bloom or bump mapping. It's way bigger than that. Reality Factory is not ABOUT a game engine. It just happens to be centered AROUND a game engine. It's about community. People who share a common dream. If Reality Factory helps give them the confidence to move on later and make careers out of game making, or just makes them feel good that they can live the dream of running around shooting some bad guys or monsters in a level that THEY MADE THEMSELVES, not a 'team' somewhere. . .then Reality Factory, and all the work of those folks I mentioned, has not gone to waste.
Steve Dilworth - Resisting change since 1965!
- ardentcrest
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and just because its so old, its still amazing what its got so far. Its got normal and bump mapping, advanced scripting, a sortof multiplayer, and a heapload of other stuff. Its faster than Blender GE, and probably a woel load of other engines, and by end of this year, well, who knows?could be a lot more advanced!
Once I was sad, and I stopped being sad and was awesome instead.
True story.
True story.
- Agentarrow
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Bravo!!! Well put Steven8!
*thunderous applause from the Agent Arrow Team
Oh, and My website for my school project isn't done, but the homepage is online. I'm also making a Magazine about RF that I will put online after the project is done. So to see my progress, try this:
http://www.freewebs.com/rfarrow
*thunderous applause from the Agent Arrow Team
Oh, and My website for my school project isn't done, but the homepage is online. I'm also making a Magazine about RF that I will put online after the project is done. So to see my progress, try this:
http://www.freewebs.com/rfarrow
AgentArrow Home
The greater good is but a point of view...
The greater good is but a point of view...
Dang freewebs is acting up. I hate it when that happens. I got on long enough to sign your guestbook. The site looks really good, and I can't wait to see magazine about RF. I really love the internet as a medium for publishing. Speaking of which, everyone you need to check this site. Everyone does:Agentarrow wrote:Bravo!!! Well put Steven8!
*thunderous applause from the Agent Arrow Team
Oh, and My website for my school project isn't done, but the homepage is online. I'm also making a Magazine about RF that I will put online after the project is done. So to see my progress, try this:
http://www.freewebs.com/rfarrow
http://www.lulu.com/
Lulu.com, a site for self publishing and publish on demand. No fees to set up, you only pay as you sell. If I ever get my novels edited properly, that's what I'm gonna do!
Steve Dilworth - Resisting change since 1965!