steven8 wrote:Yes, this engine is based upon a very old 3D engine, and can not 'truly' be compared to modern engines which have been built AFTER the newest technology has been developed. It's apples and oranges.
I'm not dissing RF. We're discussing RF games in retail and my point is that any "mainstream genre" game made with RF no matter how good it is will be overlooked next to modern games because of the....outdated status of the engine. People who are shopping for games will compare a game made with RF with modern games. It's inevitable. That's how 'most' gamers are. BUT,.. casual gamers aren't as picky about graphics as "hardcore" gamers as long as the game is fun. So to me it seems that if someone would try to sell games made with RF,.. they have a better chance of turning a profit if they make a "casual" game aimed at the casual market, as opposed to an FPS, RPG, or GTA type game.
I'm trying to make my own games for the fun of it and would even be making 2d sprite based games if I could find an easy dev app with tutorials. RF is great. I like 1999 era graphics.
There was multiplayer on dial-up on the old Doom, Duke Nukem 3d and Quake games.(1994-1996) 28 k modems. Blizzards Battle.net was started in 1996 I think. The first Unreal Tournament and Quake 3 in 1999 had playable on-line multiplayer with 56k modems. I assume that Genesis3D was made during the 1997-1998 years based on the technology and Direct X7.scott wrote: when they made the genesis engine they probably didnt have such thing as multiplayer, with everyone on dial up with something like 3kbs