Pawns That walk through walls.

Post topics regarding Level Building/Design and Entity Usage with Reality Factory
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darksmaster923
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Post by darksmaster923 »

with that cmd u cant attack it since theres no collisions and bullets need collision to strik the target.
you can u a teleport cmd.
Herp derp.
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steven8
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Post by steven8 »

darksmaster923 wrote:with that cmd u cant attack it since theres no collisions and bullets need collision to strik the target.
you can u a teleport cmd.
That would be true ,but hen maybe you could set a trigger which would change the state of the 'ghost', to make it solid and could be defeated. Give the user some sort of task, and when they complete it, the trigger would be set off, and then they could defeat the ghost?
Steve Dilworth - Resisting change since 1965!
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darksmaster923
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Joined: Wed Jan 03, 2007 10:32 pm
Location: Huntington Beach, California, USA

Post by darksmaster923 »

thats too complex. you always want the simplest solution possible.
Herp derp.
incenseman2003
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Joined: Sat Mar 11, 2006 11:41 pm

Post by incenseman2003 »

Simple is good. :?
Patience and tolerance are the keys to the passage of knowledge. Even those that are the most knowledgeable started with many questions.
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