rf load screen failer
rf load screen failer
every time i try to preview my map it goes in till the final load screen goes black and quits to rfedit iv tryed every thing (looking for brushes wit null volume,deleting newer brushes) but nothing works
the compiler
** BSP Compile Version: 15
** Build Date/Time: Jan 31 2005,06:32:56
--- Load Brush File ---
Num Solid Brushes : 457
Num Cut Brushes : 0
Num Hollow Cut Brushes : 0
Num Detail Brushes : 4
Num Total Brushes : 461
--- Remove Hidden Leafs ---
--- Remove Hidden Leafs ---
--- Weld Model Verts ---
--- Fix Model TJunctions ---
--- CreateLeafClusters ---
--- Save Portal File ---
--- Create Area Leafs ---
--- Save GBSP File ---
Num Models : 1, 80
Num Nodes : 625, 27500
Num Solid Leafs : 267, 16020
Num Total Leafs : 626, 37560
Num Clusters : 274, 1096
Num Areas : 1, 8
Num Area Portals : 0, 0
Num Leafs Sides : 1754, 14032
Num Planes : 909, 18180
Num Faces : 1344, 48384
Num Leaf Faces : 2643, 10572
Num Vert Index : 6471, 25884
Num Verts : 1820, 21840
Num FaceInfo : 53, 3392
Num Textures : 18, 936
Motion Data Size : 40
Tex Data Size : 958482
--- Vis GBSP File ---
Loading Portal File : c:\realityfactory\media\levels\rfeditpro2.GPF
NumPortals : 1352
Starting to Vis all Leafs
Collect Leaf Vis Bits for leaf 0
Collect Leaf Vis Bits for leaf 1
Collect Leaf Vis Bits for leaf 2
Collect Leaf Vis Bits for leaf 3
Collect Leaf Vis Bits for leaf 4
Collect Leaf Vis Bits for leaf 5
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Collect Leaf Vis Bits for leaf 227
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Collect Leaf Vis Bits for leaf 229
Collect Leaf Vis Bits for leaf 230
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Collect Leaf Vis Bits for leaf 232
Collect Leaf Vis Bits for leaf 233
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Collect Leaf Vis Bits for leaf 242
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Collect Leaf Vis Bits for leaf 244
Collect Leaf Vis Bits for leaf 245
Collect Leaf Vis Bits for leaf 246
Collect Leaf Vis Bits for leaf 247
Collect Leaf Vis Bits for leaf 248
Collect Leaf Vis Bits for leaf 249
Collect Leaf Vis Bits for leaf 250
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Collect Leaf Vis Bits for leaf 252
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Collect Leaf Vis Bits for leaf 254
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Collect Leaf Vis Bits for leaf 266
Collect Leaf Vis Bits for leaf 267
Collect Leaf Vis Bits for leaf 268
Collect Leaf Vis Bits for leaf 269
Collect Leaf Vis Bits for leaf 270
Collect Leaf Vis Bits for leaf 271
Collect Leaf Vis Bits for leaf 272
Collect Leaf Vis Bits for leaf 273
Total visible areas : 65862
Average visible from each area: 240
------------------------------
Compile successfully completed
the compiler
** BSP Compile Version: 15
** Build Date/Time: Jan 31 2005,06:32:56
--- Load Brush File ---
Num Solid Brushes : 457
Num Cut Brushes : 0
Num Hollow Cut Brushes : 0
Num Detail Brushes : 4
Num Total Brushes : 461
--- Remove Hidden Leafs ---
--- Remove Hidden Leafs ---
--- Weld Model Verts ---
--- Fix Model TJunctions ---
--- CreateLeafClusters ---
--- Save Portal File ---
--- Create Area Leafs ---
--- Save GBSP File ---
Num Models : 1, 80
Num Nodes : 625, 27500
Num Solid Leafs : 267, 16020
Num Total Leafs : 626, 37560
Num Clusters : 274, 1096
Num Areas : 1, 8
Num Area Portals : 0, 0
Num Leafs Sides : 1754, 14032
Num Planes : 909, 18180
Num Faces : 1344, 48384
Num Leaf Faces : 2643, 10572
Num Vert Index : 6471, 25884
Num Verts : 1820, 21840
Num FaceInfo : 53, 3392
Num Textures : 18, 936
Motion Data Size : 40
Tex Data Size : 958482
--- Vis GBSP File ---
Loading Portal File : c:\realityfactory\media\levels\rfeditpro2.GPF
NumPortals : 1352
Starting to Vis all Leafs
Collect Leaf Vis Bits for leaf 0
Collect Leaf Vis Bits for leaf 1
Collect Leaf Vis Bits for leaf 2
Collect Leaf Vis Bits for leaf 3
Collect Leaf Vis Bits for leaf 4
Collect Leaf Vis Bits for leaf 5
Collect Leaf Vis Bits for leaf 6
Collect Leaf Vis Bits for leaf 7
Collect Leaf Vis Bits for leaf 8
Collect Leaf Vis Bits for leaf 9
Collect Leaf Vis Bits for leaf 10
Collect Leaf Vis Bits for leaf 11
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Collect Leaf Vis Bits for leaf 120
Collect Leaf Vis Bits for leaf 121
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Collect Leaf Vis Bits for leaf 124
Collect Leaf Vis Bits for leaf 125
Collect Leaf Vis Bits for leaf 126
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Collect Leaf Vis Bits for leaf 128
Collect Leaf Vis Bits for leaf 129
Collect Leaf Vis Bits for leaf 130
Collect Leaf Vis Bits for leaf 131
Collect Leaf Vis Bits for leaf 132
Collect Leaf Vis Bits for leaf 133
Collect Leaf Vis Bits for leaf 134
Collect Leaf Vis Bits for leaf 135
Collect Leaf Vis Bits for leaf 136
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Collect Leaf Vis Bits for leaf 138
Collect Leaf Vis Bits for leaf 139
Collect Leaf Vis Bits for leaf 140
Collect Leaf Vis Bits for leaf 141
Collect Leaf Vis Bits for leaf 142
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Collect Leaf Vis Bits for leaf 144
Collect Leaf Vis Bits for leaf 145
Collect Leaf Vis Bits for leaf 146
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Collect Leaf Vis Bits for leaf 148
Collect Leaf Vis Bits for leaf 149
Collect Leaf Vis Bits for leaf 150
Collect Leaf Vis Bits for leaf 151
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Collect Leaf Vis Bits for leaf 153
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Collect Leaf Vis Bits for leaf 162
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Collect Leaf Vis Bits for leaf 165
Collect Leaf Vis Bits for leaf 166
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Collect Leaf Vis Bits for leaf 168
Collect Leaf Vis Bits for leaf 169
Collect Leaf Vis Bits for leaf 170
Collect Leaf Vis Bits for leaf 171
Collect Leaf Vis Bits for leaf 172
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Collect Leaf Vis Bits for leaf 178
Collect Leaf Vis Bits for leaf 179
Collect Leaf Vis Bits for leaf 180
Collect Leaf Vis Bits for leaf 181
Collect Leaf Vis Bits for leaf 182
Collect Leaf Vis Bits for leaf 183
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Collect Leaf Vis Bits for leaf 186
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Collect Leaf Vis Bits for leaf 188
Collect Leaf Vis Bits for leaf 189
Collect Leaf Vis Bits for leaf 190
Collect Leaf Vis Bits for leaf 191
Collect Leaf Vis Bits for leaf 192
Collect Leaf Vis Bits for leaf 193
Collect Leaf Vis Bits for leaf 194
Collect Leaf Vis Bits for leaf 195
Collect Leaf Vis Bits for leaf 196
Collect Leaf Vis Bits for leaf 197
Collect Leaf Vis Bits for leaf 198
Collect Leaf Vis Bits for leaf 199
Collect Leaf Vis Bits for leaf 200
Collect Leaf Vis Bits for leaf 201
Collect Leaf Vis Bits for leaf 202
Collect Leaf Vis Bits for leaf 203
Collect Leaf Vis Bits for leaf 204
Collect Leaf Vis Bits for leaf 205
Collect Leaf Vis Bits for leaf 206
Collect Leaf Vis Bits for leaf 207
Collect Leaf Vis Bits for leaf 208
Collect Leaf Vis Bits for leaf 209
Collect Leaf Vis Bits for leaf 210
Collect Leaf Vis Bits for leaf 211
Collect Leaf Vis Bits for leaf 212
Collect Leaf Vis Bits for leaf 213
Collect Leaf Vis Bits for leaf 214
Collect Leaf Vis Bits for leaf 215
Collect Leaf Vis Bits for leaf 216
Collect Leaf Vis Bits for leaf 217
Collect Leaf Vis Bits for leaf 218
Collect Leaf Vis Bits for leaf 219
Collect Leaf Vis Bits for leaf 220
Collect Leaf Vis Bits for leaf 221
Collect Leaf Vis Bits for leaf 222
Collect Leaf Vis Bits for leaf 223
Collect Leaf Vis Bits for leaf 224
Collect Leaf Vis Bits for leaf 225
Collect Leaf Vis Bits for leaf 226
Collect Leaf Vis Bits for leaf 227
Collect Leaf Vis Bits for leaf 228
Collect Leaf Vis Bits for leaf 229
Collect Leaf Vis Bits for leaf 230
Collect Leaf Vis Bits for leaf 231
Collect Leaf Vis Bits for leaf 232
Collect Leaf Vis Bits for leaf 233
Collect Leaf Vis Bits for leaf 234
Collect Leaf Vis Bits for leaf 235
Collect Leaf Vis Bits for leaf 236
Collect Leaf Vis Bits for leaf 237
Collect Leaf Vis Bits for leaf 238
Collect Leaf Vis Bits for leaf 239
Collect Leaf Vis Bits for leaf 240
Collect Leaf Vis Bits for leaf 241
Collect Leaf Vis Bits for leaf 242
Collect Leaf Vis Bits for leaf 243
Collect Leaf Vis Bits for leaf 244
Collect Leaf Vis Bits for leaf 245
Collect Leaf Vis Bits for leaf 246
Collect Leaf Vis Bits for leaf 247
Collect Leaf Vis Bits for leaf 248
Collect Leaf Vis Bits for leaf 249
Collect Leaf Vis Bits for leaf 250
Collect Leaf Vis Bits for leaf 251
Collect Leaf Vis Bits for leaf 252
Collect Leaf Vis Bits for leaf 253
Collect Leaf Vis Bits for leaf 254
Collect Leaf Vis Bits for leaf 255
Collect Leaf Vis Bits for leaf 256
Collect Leaf Vis Bits for leaf 257
Collect Leaf Vis Bits for leaf 258
Collect Leaf Vis Bits for leaf 259
Collect Leaf Vis Bits for leaf 260
Collect Leaf Vis Bits for leaf 261
Collect Leaf Vis Bits for leaf 262
Collect Leaf Vis Bits for leaf 263
Collect Leaf Vis Bits for leaf 264
Collect Leaf Vis Bits for leaf 265
Collect Leaf Vis Bits for leaf 266
Collect Leaf Vis Bits for leaf 267
Collect Leaf Vis Bits for leaf 268
Collect Leaf Vis Bits for leaf 269
Collect Leaf Vis Bits for leaf 270
Collect Leaf Vis Bits for leaf 271
Collect Leaf Vis Bits for leaf 272
Collect Leaf Vis Bits for leaf 273
Total visible areas : 65862
Average visible from each area: 240
------------------------------
Compile successfully completed
- darksmaster923
- Posts: 1857
- Joined: Wed Jan 03, 2007 10:32 pm
- Location: Huntington Beach, California, USA
Searching for fullscreen driver
Initializing Game Shell...
--------------------------------------
--- Reality Factory 0.75A ---
--- For more Information, visit: ---
--- http://www.realityfactory.info.ms ---
--------------------------------------
Parsed RealityFactory.ini file
Genesis3D Initialized
*INFO* VFS detected (not encrypted)...
Initializing Camera Manager...
Initializing User Input Subsystem...
Initializing Audio Manager Subsystem...
Initializing CD Audio Manager Subsystem...
Initializing Midi Audio Manager Subsystem...
Initializing RF Menu Manager Subsystem...
Initializing Network...
Loading Menu.ini...
Parsing Menu.ini...
Loading Character.ini...
Initializing Menu
Initializing Collision Manager Subsystem...
Initializing Network Manager Subsystem...
Initializing AVIFile Video Subsystem...
Launching Reality Factory Game Shell...
Launching Preview from Editor, bypassing G3d Logo for DEBUG purposes ONLY...
Previewing Level as SinglePlayer Client...
Entering CRFMenu::ProcessMenu
Entering Windows Message Loop, Rendering Game Menu
Entering CRFMenu::ProcessMenu
Entering Windows Message Loop, Rendering Game Menu
Initializing Level: rfeditpro2.bsp
Configuring Camera Defaults...
Initializing Entity Registry...
Initializing Terrain Manager...
Initializing Effects Manager...
Initializing Actor Manager...
Parsing Environment Setup Entity...
Initializing Model Manager...
Creating Player Avatar...
Loading Player Avatar...
Initializing HUD...
Initializing Damage Subsystem...
Initializing FixedCamera Manager Subsystem...
Loading Player Configuration...
Loading Attributes and Player Configuration from PlayerSetup.ini
Loading Environmental Audio
Parsing PlayerSetup Entity
Initialize Player Data
Parsing EnvironmentSetup Entity
Initializing Automatic Door Manager Subsystem...
Initializing Moving Platform Manager Subsystem...
Initializing Teleport Manager Subsystem...
Initializing MorphingField Effects Manager Subsystem...
Initializing 3d AudioSource Manager Subsystem...
Initializing Particle Effects Manager Subsystem...
Initializing Static Entity Props Subsystem...
Initializing Static Mesh Subsystem...
Initializing Soundtrack Toggle Subsystem...
Initializing Streaming Audio Manager Subsystem...
Initializing Video Texture Manager Subsystem...
Initializing Corona Manager Subsystem...
Initializing Dynamic Light Manager Subsystem...
Initializing ElectricBolt Manager Subsystem...
Initializing Procedural Texture Manager Subsystem...
Initializing Path Database...
Initializing Path Followers...
Initializing Rain Effects Manager...
Initializing Spout Effects Manager...
Initializing ActorSpout Effects Manager...
Initializing Floating Particle Effects Manager...
Initializing eChaos Effects Manager...
Initializing Flame Effects Manager...
Initializing ScriptPoint Manager Subsystem...
Initializing Pawn Manager Subsystem...
Initializing ChangeAttribute Manager Subsystem...
Initializing Countdown Manager Subsystem...
Initializing Trigger Manager Subsystem...
Initializing LogicHandler Subsystem...
Initializing Message Manager Subsystem...
Initializing Effect Manager Subsystem...
Initializing Weapon Manager Subsystem...
Initializing FirePoint Manager Subsystem...
Initializing Flipbook Manager Subsystem...
Initializing AreaCheck Manager Subsystem...
Initializing Foliage Manager Subsystem...
Initializing Tree Manager Subsystem...
Initializing PWXImage Manager Subsystem...
Initializing Shadow Manager Subsystem...
Initializing Decal Manager Subsystem...
Initializing WallDecal Manager Subsystem...
Initializing LevelController Manager Subsystem...
Initializing Attribute Manager Subsystem...
Initializing Explosion Manager Subsystem...
Initializing Explosion Subsystem...
Initializing ChangeLevel Manager Subsystem...
Initializing ScreenShake Subsystem...
Initializing ViewSwitch Subsystem...
Initializing Inventory Subsystem...
Initializing Liquid Subsystem...
Initializing Overlay Subsystem...
Initializing TextureMorph Subsystem...
Initializing CutScene Subsystem...
Initializing ActorMaterial Subsystem...
Initializing Armour Subsystem...
Initializing LiftBelt Manager...
Initializing CDSpotlight Manager...
Initializing CurvedSurfaces Manager...
Initializing Fonts...
Preparing to Launch Game...
CRFMenu::GameLoop() - Setup and Run Level
CRFMenu::GameLevel() - Entering Inner Game Loop
*ERROR* CGenesisEngine::BeginFrame failed
Initializing Game Shell...
--------------------------------------
--- Reality Factory 0.75A ---
--- For more Information, visit: ---
--- http://www.realityfactory.info.ms ---
--------------------------------------
Parsed RealityFactory.ini file
Genesis3D Initialized
*INFO* VFS detected (not encrypted)...
Initializing Camera Manager...
Initializing User Input Subsystem...
Initializing Audio Manager Subsystem...
Initializing CD Audio Manager Subsystem...
Initializing Midi Audio Manager Subsystem...
Initializing RF Menu Manager Subsystem...
Initializing Network...
Loading Menu.ini...
Parsing Menu.ini...
Loading Character.ini...
Initializing Menu
Initializing Collision Manager Subsystem...
Initializing Network Manager Subsystem...
Initializing AVIFile Video Subsystem...
Launching Reality Factory Game Shell...
Launching Preview from Editor, bypassing G3d Logo for DEBUG purposes ONLY...
Previewing Level as SinglePlayer Client...
Entering CRFMenu::ProcessMenu
Entering Windows Message Loop, Rendering Game Menu
Entering CRFMenu::ProcessMenu
Entering Windows Message Loop, Rendering Game Menu
Initializing Level: rfeditpro2.bsp
Configuring Camera Defaults...
Initializing Entity Registry...
Initializing Terrain Manager...
Initializing Effects Manager...
Initializing Actor Manager...
Parsing Environment Setup Entity...
Initializing Model Manager...
Creating Player Avatar...
Loading Player Avatar...
Initializing HUD...
Initializing Damage Subsystem...
Initializing FixedCamera Manager Subsystem...
Loading Player Configuration...
Loading Attributes and Player Configuration from PlayerSetup.ini
Loading Environmental Audio
Parsing PlayerSetup Entity
Initialize Player Data
Parsing EnvironmentSetup Entity
Initializing Automatic Door Manager Subsystem...
Initializing Moving Platform Manager Subsystem...
Initializing Teleport Manager Subsystem...
Initializing MorphingField Effects Manager Subsystem...
Initializing 3d AudioSource Manager Subsystem...
Initializing Particle Effects Manager Subsystem...
Initializing Static Entity Props Subsystem...
Initializing Static Mesh Subsystem...
Initializing Soundtrack Toggle Subsystem...
Initializing Streaming Audio Manager Subsystem...
Initializing Video Texture Manager Subsystem...
Initializing Corona Manager Subsystem...
Initializing Dynamic Light Manager Subsystem...
Initializing ElectricBolt Manager Subsystem...
Initializing Procedural Texture Manager Subsystem...
Initializing Path Database...
Initializing Path Followers...
Initializing Rain Effects Manager...
Initializing Spout Effects Manager...
Initializing ActorSpout Effects Manager...
Initializing Floating Particle Effects Manager...
Initializing eChaos Effects Manager...
Initializing Flame Effects Manager...
Initializing ScriptPoint Manager Subsystem...
Initializing Pawn Manager Subsystem...
Initializing ChangeAttribute Manager Subsystem...
Initializing Countdown Manager Subsystem...
Initializing Trigger Manager Subsystem...
Initializing LogicHandler Subsystem...
Initializing Message Manager Subsystem...
Initializing Effect Manager Subsystem...
Initializing Weapon Manager Subsystem...
Initializing FirePoint Manager Subsystem...
Initializing Flipbook Manager Subsystem...
Initializing AreaCheck Manager Subsystem...
Initializing Foliage Manager Subsystem...
Initializing Tree Manager Subsystem...
Initializing PWXImage Manager Subsystem...
Initializing Shadow Manager Subsystem...
Initializing Decal Manager Subsystem...
Initializing WallDecal Manager Subsystem...
Initializing LevelController Manager Subsystem...
Initializing Attribute Manager Subsystem...
Initializing Explosion Manager Subsystem...
Initializing Explosion Subsystem...
Initializing ChangeLevel Manager Subsystem...
Initializing ScreenShake Subsystem...
Initializing ViewSwitch Subsystem...
Initializing Inventory Subsystem...
Initializing Liquid Subsystem...
Initializing Overlay Subsystem...
Initializing TextureMorph Subsystem...
Initializing CutScene Subsystem...
Initializing ActorMaterial Subsystem...
Initializing Armour Subsystem...
Initializing LiftBelt Manager...
Initializing CDSpotlight Manager...
Initializing CurvedSurfaces Manager...
Initializing Fonts...
Preparing to Launch Game...
CRFMenu::GameLoop() - Setup and Run Level
CRFMenu::GameLevel() - Entering Inner Game Loop
*ERROR* CGenesisEngine::BeginFrame failed
- darksmaster923
- Posts: 1857
- Joined: Wed Jan 03, 2007 10:32 pm
- Location: Huntington Beach, California, USA
Hi rmp123,
Welcome to Reality Factory. Sorry you're having this issue. I searched the forum for BeginFrame Failed, and came up with not much more than what was said here. One suggestion was that the user's video card was the problem. What is your video card? One suggestion was to open the realityfactory.ini file and change D3D to OpenGL, or it may have been ogl; one would work, I know. One user was trying a script which had an error in it, and the others did have mis-sized textures.
Beyond these things, I know of no reason for this issue. I wish you the best of luck, and please keep us posted. we will help you in any way we can.
Welcome to Reality Factory. Sorry you're having this issue. I searched the forum for BeginFrame Failed, and came up with not much more than what was said here. One suggestion was that the user's video card was the problem. What is your video card? One suggestion was to open the realityfactory.ini file and change D3D to OpenGL, or it may have been ogl; one would work, I know. One user was trying a script which had an error in it, and the others did have mis-sized textures.
Beyond these things, I know of no reason for this issue. I wish you the best of luck, and please keep us posted. we will help you in any way we can.
Steve Dilworth - Resisting change since 1965!
ohh dear that isnt good, just a couple of questions, can you/have you played the rf demo?
what have you done in your own level that you have made, if you havnt alterd the weapons or scripts, this mabe useful information to finding the cause. also the specification of your computer, if you dont know it, how long have you had your pc, was it new when you got it? if you do know your specification can you post it here, things of importance cpu speed, graphic card make and type and system memory (ram)
what have you done in your own level that you have made, if you havnt alterd the weapons or scripts, this mabe useful information to finding the cause. also the specification of your computer, if you dont know it, how long have you had your pc, was it new when you got it? if you do know your specification can you post it here, things of importance cpu speed, graphic card make and type and system memory (ram)
*GD*
have you tested the rf demo? does that run ok, cos if it does then its something wrong with your level probably, if the demo dont work then theres something wrong with RF.
when tryng the demo change the d3d back to same as it was at the begining, if the rf demo dont work in the d3d mode use opengl and see how bad the frame rates are, this will determin if its something you done or not.
when tryng the demo change the d3d back to same as it was at the begining, if the rf demo dont work in the d3d mode use opengl and see how bad the frame rates are, this will determin if its something you done or not.
*GD*