normal faceting, is there a way to smooth the normals?

Topics relating to Modeling with Reality Factory.
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andy circus
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Joined: Fri Sep 21, 2007 5:06 pm

normal faceting, is there a way to smooth the normals?

Post by andy circus »

is there a goruad material?
i think thats the only reason i can't get the normal maps to look good.
thanks for any help!
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steven8
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Post by steven8 »

Howdy Andy,

You can use gouraud shading by selecting your brush, opening the face attributes dialog, and selecting 'gouraud shading'. I've never been happy with the results, but your more than welcome to give it a try.

Good luck!

P.S. - this is for objects made in RFEditPro
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Destron
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Post by Destron »

Hmmm, after reading this article, it seems like Gourad wouldn't be so good for RF, since it requires hi-poly models to make it look good.
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paradoxnj
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Post by paradoxnj »

The Genesis engine uses Gouraud shading for all non-textured polys.
andy circus
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Post by andy circus »

thanks for the reply, its been a while since i used rf,
but i thought i would give that 'smooth' a shot :)
actually though guaroud can look pretty good!
it just depends on the amount of normals smoothing,
but it also droops the texture a little.
that wiki example just looked pretty terrible :)
Jay
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Post by Jay »

I don't think the 'goruad' option in the face attributes will help you much with normal mapping, since there is no normal mapping for world geometry.
Everyone can see the difficult, but only the wise can see the simple.
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