Well I must be rusty. Anyway I'm getting a good actor build. Yet when loaded into the engine it's like the actor faces are inside-out.
Example when looking at the front of the seat I am seeing the back side of the seat faces. When looking at the back side I see the front side faces, and textures.
I've re-exported it and checked everything about 12 times so far. I've also swapped between StaticMesh and StaticEntityProxy to see if that made a difference.
I can recall having this problem before but not the fix for it.
that happens to me when i attach more than one mesh together for export in gmax. flipping the normals so it looks inside out in gmax normally makes it right in rf. no clue why.
yeah, it does it to me even if they are one mesh, and they both have correct normals - something about the way max handles geometry attachment that rf dosent like...