Help
Help
do not want to bother to anybody, but the truth although I translate the manual with program, are many things that I do not include/understand, wanted that somebody gave its opinion me of like doing so that a vague door habra certain condition, I talk about to that the player takes to a card the one that utiliara to open to a door, if it does not take it does not open itself, this card of access must be in the inventory, another one custion is like doing so that in the inventory it appears tablets altogether of medicines 10 and when he takes one better his health. I then wait for its English aid and do not believe that the translators do not do it very well (programs).
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all they want to me but nobody understands to me.
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all they want to me but nobody understands to me.
- darksmaster923
- Posts: 1857
- Joined: Wed Jan 03, 2007 10:32 pm
- Location: Huntington Beach, California, USA
Just a guess, but I hope it's right and that it makes it easier for someone to help you.
I don't want to bother anybody, but the truth is that although I try to translate the manual using a translator program into my own language, there are still many things that I do not understand. I want to know how to do things like open a door under a certain condition; more specifically, the player needs to get a card key to open a door, and if he does not have it it will not open. This card must show up in the inventory.
Another question is how I would make is so that in the inventory are medicines and when he takes one it raises the player's health,
I wait for help; sadly, the translator programs simply do not do a good enough job that I understand the manual fully.
Hope I guessed what you meant correctly,
I don't want to bother anybody, but the truth is that although I try to translate the manual using a translator program into my own language, there are still many things that I do not understand. I want to know how to do things like open a door under a certain condition; more specifically, the player needs to get a card key to open a door, and if he does not have it it will not open. This card must show up in the inventory.
Another question is how I would make is so that in the inventory are medicines and when he takes one it raises the player's health,
I wait for help; sadly, the translator programs simply do not do a good enough job that I understand the manual fully.
Hope I guessed what you meant correctly,
RF2 site: http://realityfactory2.sourceforge.net/
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
- darksmaster923
- Posts: 1857
- Joined: Wed Jan 03, 2007 10:32 pm
- Location: Huntington Beach, California, USA
ur translating the manual to english andy?????AndyCR wrote:Just a guess, but I hope it's right and that it makes it easier for someone to help you.
I don't want to bother anybody, but the truth is that although I try to translate the manual using a translator program into my own language, there are still many things that I do not understand. I want to know how to do things like open a door under a certain condition; more specifically, the player needs to get a card key to open a door, and if he does not have it it will not open. This card must show up in the inventory.
Another question is how I would make is so that in the inventory are medicines and when he takes one it raises the player's health,
I wait for help; sadly, the translator programs simply do not do a good enough job that I understand the manual fully.
Hope I guessed what you meant correctly,
Herp derp.
I speak Spanish, but not very well- probably not well enough to be a major help.
RF2 site: http://realityfactory2.sourceforge.net/
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
I had doors in Castle of the Pharaoh which required keys to open, and I remember they required a combination of triggers and logic gates. However, it's been so long and the original levels no longer exist as level files. I'm downloading my demo right now to see if I can recall.
Here is a link to the triggers and logic gate help page:
file:///C:/RealityFactory/docs/Trigger.htm
Just looking at it, I am not sure. ericssin, if you can maybe do a good translation of this page for jue, it may be of good help. I will take a closer look and see what I can come up with.
Here is a link to the triggers and logic gate help page:
file:///C:/RealityFactory/docs/Trigger.htm
Just looking at it, I am not sure. ericssin, if you can maybe do a good translation of this page for jue, it may be of good help. I will take a closer look and see what I can come up with.
Steve Dilworth - Resisting change since 1965!
Here is a link to a key demo Hike1 put together. Although it was created in an earlier version of RF, these entities and the way it works hasn't changed. It has a nice HTML presentation, and a txt file describing what to do. Unzip all the files into the same folder, and open the html file into your browser:
http://h1.ripway.com/steven8/keydemo.zip
http://h1.ripway.com/steven8/keydemo.zip
Steve Dilworth - Resisting change since 1965!
have you heard of this guy called FREDORICO!?!?!?!?!? you know...THE GUY WHO JUST RELEASED PHYSICS!?!?!?!??!?....so, so, so.... any spanish speaking person on the forums, as the translater isnt too good Razz
j/k, not angry ow.
Once I was sad, and I stopped being sad and was awesome instead.
True story.
True story.