To make a pedestrian for your game you will have them actually use the pawn entity.
You will have to write a pedestrian script as its AI or find one that functions the same but anytime the word "pawn" is used, it means a "thinking" entity that is not the player. (Thinking meaning that the object uses a script to perform actions)
*Pawns can be controlled by the player too, and thats commonly used for things like possessing enemies or creating a scripted player for better animations or a more robust player.
I hope that made sense. If not just say so and I'll try for a better explanation.
Think outside the box.
To go on an adventure, one must discard the comforts and safety of the known and trusted.
Write down a set of features that your pedestrian should have.
For example, I think a pedestrian should
basicly:
- Walk around
- Stop and rest (humming, looking around...)
and, depending by your game genre:
- talk each other (RGP)
- jump to avoid crazy cars (midton madness)
- show fear if they see guns (fps) and hide themselves or surrender
- alert your enemies if they see your gun (stealth games)
With scripting you can do all those things but the basic first list should come first: start there.
Pawns can be controlled by the player too, and thats commonly used for things like possessing enemies or creating a scripted player for better animations or a more robust player.
and for strategy games.
Once I was sad, and I stopped being sad and was awesome instead.
True story.