Wolfang:My new game project!
- vrageprogrammer
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- vrageprogrammer
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ah yes this is possible, you must import them all into the txl, then save and exit the program. Then you must reopen rfpack, open your txl file, and export all textures. This will save them as 8bit bitmaps (normally they are 24bit, so the size went down to one third). Then you can reimport them again into a new txl file and have a file that has one third of the size of the other. But sometimes it can occur that 256 colors are not enough (rf uses color palletes, so this does not happen all too often). Then the textures will not look like the original.
You can then further reduce the filesize with packing the txl as an archive, but i think you already knew that before.
You can then further reduce the filesize with packing the txl as an archive, but i think you already knew that before.
Everyone can see the difficult, but only the wise can see the simple.
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- vrageprogrammer
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- vrageprogrammer
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- vrageprogrammer
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Ahem, where did you get that idea? It is perfectly legal to distribute legal material as a torrent. Blizzard uses torrents (or something similar) to distribute patches for WoW.vrageprogrammer wrote:Torrents are illegal, don't use them, respect the law.....
Anyway, try to get the demo uploaded as soon as you can. I can't wait to test it.
Pain is only psychological.
- vrageprogrammer
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Yes, of course it is illegal to share copyrighted material, such as games. But it is just as illegal to upload them to your own webspace and allow other people to download. Torrents aren't illegal but the material in most cases is.vrageprogrammer wrote:I used to have bittorent, and I sure found a lot of illegal stuff, I didn't dare to download them
For example: Halo 3!!
Pain is only psychological.
- vrageprogrammer
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- Agentarrow
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To use fileZilla, you need to have webspace, then you just connect to the server and upload by double clicking. All my webspace upload management is done in FileZilla Client
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The greater good is but a point of view...
The greater good is but a point of view...
- vrageprogrammer
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