I do not know if this is a problem with Milkshape or my system.
I am using Milkshape v1.8.0.
I have been using it for some time with no problems. In-fact I have imported .x files, boned them, animated them, and exported them as .bdy and .mot files, and got them to work in RF.
Now I have this problem.
I have a model with lower poly count than those previous. When I try to export it (boned) to a .bdy, the program crashes faithfully each time. I tried removing bones, till I was down to just two bones. It didn't crash with two bones, but when I added the third, it crashed. I just can't figure the problem.
Has anyone experienced such a problem?
Does anyone have any suggestions as to what may be wrong?
bdy export problem from MS3D1.8.0
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bdy export problem from MS3D1.8.0
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Don't know why but when i had my old integrated graphics milkshape crashed alot, but since i have my new graphics card it does not crash anymore. (Seems to use some hardware-dependent function maybe). Sounds strange, i know.
Everyone can see the difficult, but only the wise can see the simple.
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No, I think you are right Jay. I was thinking it may be a graphics problem, but I think there are other factors involved. My mainboard seem to have a mind of it's own. It sometimes does some strange things. It doesn't run certain programs e.t.c.
It's working now though. I brought the polys down a bit. It exported the bdy file.
Thanks for all the posts.
It's working now though. I brought the polys down a bit. It exported the bdy file.
Thanks for all the posts.
All things you want men to do to you, you also must likewise do to them.