Is somthing like this possible with actors in rf?
- fps
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Is somthing like this possible with actors in rf?
well is it?
<object width="425" height="355"><param ... ></object>
or mabey this
http://www.youtube.com/watch?v=00YEbfGSSJQ
<object width="425" height="355"><param ... ></object>
or mabey this
http://www.youtube.com/watch?v=00YEbfGSSJQ
1 wrote:
for the internet is a cruel and dark place at times, and there's sex and blood everywhere.
2 wrote:
You say that like it's a bad thing.
1 wrote:
You are a bad thing.
for the internet is a cruel and dark place at times, and there's sex and blood everywhere.
2 wrote:
You say that like it's a bad thing.
1 wrote:
You are a bad thing.
- vrageprogrammer
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- QuestOfDreams
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You have to add the textures that form the animation to the actor and use an ActMaterial entity. The entry in the material.ini file would have to look like this:
Code: Select all
[ani0]
material=material0
[ani1]
material=material1
[ani2]
material=material2
[ani3]
material=material3
...
- QuestOfDreams
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- vrageprogrammer
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Er....It's not working.....QuestOfDreams wrote:You have to add the textures that form the animation to the actor and use an ActMaterial entity. The entry in the material.ini file would have to look like this:
Code: Select all
[ani0] material=material0 [ani1] material=material1 [ani2] material=material2 [ani3] material=material3 ...
It was not Possible to determine the dimensions of the image....
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- vrageprogrammer
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- vrageprogrammer
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