You don't need physics to set a trigger. You would need physics to make the glass breaking simulation. I state it again: no breakable objects in this or future releases. You can
fake it tough, jointing different objects together and then breaking the joints using forces or a trigger. This is not the same thing than having a breakable object: you have to create several objects and then find a way to pack them together using the joints. Really, i don't thnk it's a good idea. Why instead of asking expensive features to develop you game, don't you try to deal with the tool as it is right now and think about solutions to create what you have in your mind?
Ragdolls are applied to pawns or staticentityproxies so I think yes.
Have you tried the physics entities yet? Try the PhysicsJoint entity, try to replicate the door in my demo5 in your game. Let's see how it works, then we can think about alteranative solutions. We have to see if they are really needed, after all.
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