i need somehelp on making a florescent light

Post topics regarding Level Building/Design and Entity Usage with Reality Factory
Post Reply
bradford789
Posts: 52
Joined: Sun Sep 16, 2007 6:13 am

i need somehelp on making a florescent light

Post by bradford789 »

florescent ok i have the models all made but i cant get the lighting to work how can i make the models work like a real light any help would be helpful thank you in advance for your help
bradford789
Posts: 52
Joined: Sun Sep 16, 2007 6:13 am

Post by bradford789 »

ok i got the light to work im using the dynamiclight entity but now the light is coming threw the wall and door how do i fix this i have tried reducing the level of the light but it still comes threw the wall and door

this is what i have it set to any help would be appreciated

BoneName
Color 255 255 255
EntityName
Interpolate Value True
Max Radius 300
Min Radius 50
Model light
Origin 598 42 1770
RadiusFunction m
RadiusSpeed 4
szEntityName
Triggername
Jay
RF Dev Team
Posts: 1232
Joined: Fri Jul 08, 2005 1:56 pm
Location: Germany

Post by Jay »

You could try to use the DSpotLight with Arc at 360 and CastShadows set to true. No other solution comes to my mind...
Everyone can see the difficult, but only the wise can see the simple.
-----
bradford789
Posts: 52
Joined: Sun Sep 16, 2007 6:13 am

Post by bradford789 »

thanks i will try that
Post Reply