staticmesh and dynamic light

Post topics regarding Level Building/Design and Entity Usage with Reality Factory
Post Reply
User avatar
creekmonkey
Posts: 116
Joined: Tue Oct 23, 2007 2:55 pm

staticmesh and dynamic light

Post by creekmonkey »

I have a static mesh, which is a series of arches that form tunnels. I would like to use the flame entity or dynamic lights to light these tunnels. But the flame entity or dynamic light entity do not cast light on the static mesh, just the floor. I have tried adjusting all the light settings on both the entities and static mesh but nothing seems to work. Am I doing something wrong or is it jst not possible to cast dynamic light onto a static mesh?

I have tried this with brushes and it works fine, but I am not able to achieve the level geometry i need with brushes.
User avatar
bernie
RF Moderator
Posts: 1249
Joined: Tue Nov 15, 2005 10:07 am
Location: Ireland

Post by bernie »

Two things you can try.
1. make it a static entity proxy (SEP) set no collision. Use clip brushes for collision.
2. make it an SEP set no collision and also make it static mesh in (EXACTLY) the same position, make the static mesh alpha 1 in other words invisible. The static mesh will provide the collision.
I used the 1st method for my pub in Talisman and the dynamic lights work fine.
User avatar
QuestOfDreams
Site Admin
Posts: 1520
Joined: Sun Jul 03, 2005 11:12 pm
Location: Austria
Contact:

Post by QuestOfDreams »

Static meshes can't be affected by dynamic lights (neither receive light nor cast shadows from them).
User avatar
fps
Posts: 504
Joined: Mon Sep 26, 2005 9:54 pm
Location: in a magical land devoid of hope, happiness, and sanity.

Post by fps »

Is there a way to import geometry in a way that allows for shows to be cast/recieved?
if not wouldent it be a worth while addition?
1 wrote:
for the internet is a cruel and dark place at times, and there's sex and blood everywhere.

2 wrote:
You say that like it's a bad thing.

1 wrote:
You are a bad thing.
User avatar
creekmonkey
Posts: 116
Joined: Tue Oct 23, 2007 2:55 pm

Post by creekmonkey »

The work around I have found is to create the greometry in 3rd party modeler (milkshape, 3dsmax,gmax,exct). Then import into RF. It adds a lot more work but it allows the light and shadows to function.
Post Reply