Spyre's Game Thread!
Indeed, looks fantastic!
I'm really glad I started making 3D games with RF, and not any other software. With it's ancient 3D engine RF teaches you how important the textures are! With a newer engine I probably would have just replaced good and detailed textures with polys.
Anyway, keep up the great work. Slowly but steady.
I'm really glad I started making 3D games with RF, and not any other software. With it's ancient 3D engine RF teaches you how important the textures are! With a newer engine I probably would have just replaced good and detailed textures with polys.
Anyway, keep up the great work. Slowly but steady.
Pain is only psychological.
Hiyaz!
Man i've been gone for far too long, looks like we have quite a few new members and a new release too, (Fed your stuff is blowing my mind right now )
..Well i've hopefully gotta bit more time to work on the game a bit more,
-anyways, big developments for me, I'm gonna be leaving my homeland of New Zealand and moving to The U.S next year sometime so big change to happen.
Soo. what have i been upto
well look
And back two seconds and i wreck the forum... :d
anyways this is a map that is gonna be in the opening sequence for the game, Ironically this probally will only be seen for 30 secs
but i guess that is the life of a 3d assest. this is just a prototype the finished one will have tree's clouds, better looking water, and other eye candy too beef it up
Anyways good to be back after a long time can't wait to try the new features out look's tasty!
Man i've been gone for far too long, looks like we have quite a few new members and a new release too, (Fed your stuff is blowing my mind right now )
..Well i've hopefully gotta bit more time to work on the game a bit more,
-anyways, big developments for me, I'm gonna be leaving my homeland of New Zealand and moving to The U.S next year sometime so big change to happen.
Soo. what have i been upto
well look
And back two seconds and i wreck the forum... :d
anyways this is a map that is gonna be in the opening sequence for the game, Ironically this probally will only be seen for 30 secs
but i guess that is the life of a 3d assest. this is just a prototype the finished one will have tree's clouds, better looking water, and other eye candy too beef it up
Anyways good to be back after a long time can't wait to try the new features out look's tasty!
Thanks man, Nice to be back.
The texture won't really be seen from to close up on this model hopefully, and should look ok from the distance i need for it,
Really trying to optimise my stuff at the moment for faster load times, lowering texture sizes ect.
Hmm after reading over my post's i was hoping to release more, untill i get the opening sequence done, this game really can't release details, otherwise i'll blow the joke....note to 'self.
"gotta work Harder!"
The texture won't really be seen from to close up on this model hopefully, and should look ok from the distance i need for it,
Really trying to optimise my stuff at the moment for faster load times, lowering texture sizes ect.
Hmm after reading over my post's i was hoping to release more, untill i get the opening sequence done, this game really can't release details, otherwise i'll blow the joke....note to 'self.
"gotta work Harder!"
- darksmaster923
- Posts: 1857
- Joined: Wed Jan 03, 2007 10:32 pm
- Location: Huntington Beach, California, USA
bad idea.... BAD IDEA!Spyrewolf wrote:Hiyaz!
Man i've been gone for far too long, looks like we have quite a few new members and a new release too, (Fed your stuff is blowing my mind right now )
..Well i've hopefully gotta bit more time to work on the game a bit more,
-anyways, big developments for me, I'm gonna be leaving my homeland of New Zealand and moving to The U.S next year sometime so big change to happen.
and how u make the terrain? u use dted? if so wher?
Herp derp.
- darksmaster923
- Posts: 1857
- Joined: Wed Jan 03, 2007 10:32 pm
- Location: Huntington Beach, California, USA
Height maps again are too limiting
they're closer, but i spend more time, adjusting.I start with a flat face and texture the plane, and roughly subdivide the faces untill i had a small enough grid to alter the faces i need,
not the best way of modelling but this is only for a small time on screen,
but I'm gonna start putting in background terrains similar to images seen on monster hunter. they have alot of 2d planes in the background that i've noticed, but from a distantce look 3d. i only really found that out by studying the hills, and mountainds and thing. but 'm goingto render the hills and put them in as 2d planes.
using the same technique for the higher poly conterparts.
here's an image of what i mean.
they're closer, but i spend more time, adjusting.I start with a flat face and texture the plane, and roughly subdivide the faces untill i had a small enough grid to alter the faces i need,
not the best way of modelling but this is only for a small time on screen,
but I'm gonna start putting in background terrains similar to images seen on monster hunter. they have alot of 2d planes in the background that i've noticed, but from a distantce look 3d. i only really found that out by studying the hills, and mountainds and thing. but 'm goingto render the hills and put them in as 2d planes.
using the same technique for the higher poly conterparts.
here's an image of what i mean.
Tiny update, have put in some clouds, ad this is what the terrain is for. sneak peak at the intro, doesn't give anything away.
The next step is to creat some tree's for the terrain, and then normal everyting, the F22 is a place holder for now, but i'm starting to like it,
(not mine) - did want to have a black bird but the more i thnk of the raptor the more i like it, anyways the picture..
Edit : Added streams to the jet,
The next step is to creat some tree's for the terrain, and then normal everyting, the F22 is a place holder for now, but i'm starting to like it,
(not mine) - did want to have a black bird but the more i thnk of the raptor the more i like it, anyways the picture..
Edit : Added streams to the jet,