075... Where are 073 and 074?

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AndyCR
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075... Where are 073 and 074?

Post by AndyCR »

It just occured to me; the next version of rf is version 075; what happened to 073 and 074? is it like a winamp 5 thing (they skipped 4 because 5 contained so many features, and 2 + 3 = 5)? or were 073 and 074 in-house test versions? very curious...
Pete
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Post by Pete »

yes that was the plan if i recall. t&l, shadows, physics etc. justified the jump in versions. but that was a while ago.
Nout
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Post by Nout »

That might be my mistake....

I took the freedom to call this version 075 due to the many changes, but it's just an alpha release and it's up to the community to decide if this is justified or not.
gekido
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this was decided a long time ago

Post by gekido »

originally the 072 release was going to include all of this functionality that nout has completed - the significant jump in features justified a jump in version numbers accordingly.

we have done numerous 'internal' test builds over the past year testing & retesting these features - some of the scripting functions that nout has finally been able to release were originally sent to me well over a year ago when i was preparing the 072 build.

at the same time as we were testing the (at the time) new features such as normal mapping etc, there was a continual stream of updates, changes & enhancements that were coming in from the community - including the stencil shadows, among other things - and since testing & integration of all of the code was taking too long with the amount of time that i had to dedicate to it, it was decided to release an interim 072 release in order to get the code out to the community in a stable release.

since that time, not only has nout added things like the tokamak physics system, but has also continued to add many new script features & functionality to the engine...

the jump in versions is more than justified - RF releases were never meant to be single-increments - but merely representative of the state of the engine at the time.

on a semi-related note, i always found it funny that after 6 years, the developers are still too humble to even consider labeling RF as a 1.0 release - even though there have been long-stable releases of RF for many years, not to mention numerous complete games released with the engine etc...
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federico
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Post by federico »

:lol: i want to praise Nout for his unpretentiousness...

In the demo files, if you look at the original path of the source you will notice that his work directory is named 073 :shock: !
Probably when he started, he didn't think to go so far... :D
gekido
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heh

Post by gekido »

the same thing can be said to everyone that has worked on RF over the years (code-wise).

It takes a LONG time to not only code on a project like RF, but also to integrate code changes into a build in the way that we have done over the past few years.

On a semi-related note, we have setup subversion for our Beyond Virtual development - and I am going to setup an RF source tree as well to get the RF community a central source control system again - and not only a central source control server, but an open-source one that we won't go through all of the license issues & compatibility problems that we had with perforce etc in the past.

I'll post more news about this in the near future - and i'll email nout, qod & the other RF developers with info about this asap.
Nout
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Post by Nout »

Setting up the source code control is geat news !
We sure can use that to keep things ocntrolled
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QuestOfDreams
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Post by QuestOfDreams »

well, concerning version numbering, my unofficial roadmap to RF 1.0 looks like this:
0.75 new scripting commands
0.80 physics
0.85 dx9 driver
0.90 multiplayer
0.95 major bugfixing
1.00 minor bugfixing

:roll:
gekido
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Looks like a good roadmap

Post by gekido »

That's very similar to what I was thinking as well.

Once things like Multiplayer & physics into the game shell the rest of the things that people are requesting are more on the Genesis side (which really should have it's own Roadmap as well).
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