Ok so I get the main idea, we edit or replace the existing files (and add new ones as necessary) to create a game. But I can't find where I can control the game itself. Let's say I make a bunch of levels.. what determines which of them I start on? Let's say I want to change the default movement system and code my own variation, where exactly do I go to find the code that controls movement so that I can change it? I'm confused
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Also, another question, I like the tool FreeWorld3D and I was wondering if I can use it well with RF. It does export (absurdly large, which I have to polygon-reduce) OBJ files, which seem supported, but the textures are done by some sort of alpha maps and I was wondering if I can load them up correctly with RF. I know Freeworld allows to collapse the textures but the loss in quality is not good. Another workaround is to use 3dsmax and set up a complicated chain of blend materials based on a reccursive combination of each alpha map, but I have yet to be able to export that material correclty into any format (e.g. .3ds, .obj, etc). If you have any experience with this please let me know
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