[OBSOLETE] d3d problem

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primalsac
Posts: 6
Joined: Wed Jul 06, 2005 6:11 am

[OBSOLETE] d3d problem

Post by primalsac »

ive used reality factory for a bit now, back to 063, and it always had a prog that let you specify if you want it to run in 32 bit mode or 16 bit. I dont see that with the latest version. I made my own txl file of 512 bmps and when i load it in rf pro the textures in my tex list are all distorted like theyre in 256 mode or something. What setting am i missing? I have a geforce fx so 32 bit is no prob. Please help. By teh way im using the new version that nout has for his physics demo, in his post under programming. Thanks
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AndyCR
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Post by AndyCR »

thats natural for rfeditpro; it shouldnt be that way ingame though. if it is:

the reason they removed videosetup from rf is because it was no longer compatible with the new versions of rf. open d3d24.ini, and change this line:

Bpp = 32

to whatever you want. i believe its 32 by default though. (also, i believe 32 is only for per-pixel transparency, ie. tga files, where 24 is true color without per-pixel transparency.

oh, and before i forget, i've heard of people having trouble with 32-bit bmp files, if thats what your using, try converting it to a tga file or a 24-bit bmp.
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