Wolfang:My new game project!

Game Design, Story, Game Play.
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vrageprogrammer
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Post by vrageprogrammer »

I'M BACk!! ..with a progress report for wolfang!
things done-
cutscenes(almost)
levels
pawns
demo storyline
lighting
modelling
new menu

things to be done-
cutscenes(the rest)
beta testing
error fixing(if any)
using reshacker to change icons and all...
packaging and creating a setup!!
uploading

and there, i'm Done!
deadline- 2008, day 1!!
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vrageprogrammer
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Post by vrageprogrammer »

SCREENIES!!!
LEMME KNOW IF YOU LIKE WHAT U SEE!!
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vrageprogrammer
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Post by vrageprogrammer »

SCREENIES!!!
LEMME KNOW IF YOU LIKE WHAT U SEE!!
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fps
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Post by fps »

It looks alright, how's runing a large city type level going for you?
Frame rate wise.

edit::: deleted my insanity fuled rant


... ok, i got carried away.
sorry.

seriously though.
back on topic.
It looks very good. were did you get the player model?
Last edited by fps on Fri Jan 04, 2008 11:24 pm, edited 1 time in total.
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for the internet is a cruel and dark place at times, and there's sex and blood everywhere.

2 wrote:
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1 wrote:
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vrageprogrammer
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Post by vrageprogrammer »

It's going good, and no lagging or anything(I guess it's because of the Fog)
I heavily modified a model I found to achieve that dude.
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steven8
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Post by steven8 »

I think it looks awesome! Thanks for posting the screens. I'm a HUGE fan of city levels. Make sure you have some nice grungy Batman-type back alleys as well. :D Keep posting as you go along!!
Steve Dilworth - Resisting change since 1965!
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Spyrewolf
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Post by Spyrewolf »

yeah that is nice screens dude, if i could make a suggestion, try have some verticle height to level as well, some hills and stuff, and you level will be rocking,
also have you tried the scale function before? you can make a map that takes 5 mins to walk, take 15
I heavily modified a model I found to achieve that dude.
that looks like the psyonic's drake model he made a while ago?
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vrageprogrammer
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Post by vrageprogrammer »

steven8 wrote:I think it looks awesome! Thanks for posting the screens. I'm a HUGE fan of city levels. Make sure you have some nice grungy Batman-type back alleys as well. :D Keep posting as you go along!!
I'm done
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vrageprogrammer
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Post by vrageprogrammer »

And yes, I heavily modified drake...
All his animations I mean..
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Post by vrageprogrammer »

Wolfang is finished, uploading now

**Edit**- Not exactly,need some level music
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Destron
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Post by Destron »

Yay! I wanna see it. ;)
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vrageprogrammer
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Post by vrageprogrammer »

Uploading now!
Release notes:
please read the following first:
This is the Wolfang Pre Demo Bug Check version, that is, it's a test version which guys should Check out and tell me if I should keep going.
Also report all bugs, so that I can fix them :D
Ok, features:
1.Day Night System(already there is RF)
2. 9 weapons(")
3. 3 levels
4. Crappy cutscenes(Too much compression!)
5. Semi-Destructible Environments
6. Semi-Ok Ai
7. Fairly medium sized Environments.
8. Fog System

What's missing:
1. My player model(Didn't have time to complete it, so I used Drake)
2. Gun and player skeleten don't match(Fixed , coz i'm not using this model :lol: )
3. Animation Problems(")
4. Overall GamePlay is still Glitchy
5. No transformation system
6. No vehicles(Script for that is done though)
7. No custom HUD

For the rest, please Read the Readme!
Also, I would appreciate it if you guys joined my forums :D !(Not neccassary though!)
http://www.vragesoftforums.co.cc

Finally, here's the download Link:
http://www.sendspace.com/file/q6ecx8

Oh, and On some computers, the game will crash, unless you have this codec(free):
http://www.free-codecs.com/download/Indeo_Codec.htm

Extra Info:
Time taken: 23 Days
Softwares Used: PSP, Photoshop, Ms3d, blender3d, IcoMaker, Reshacker, RF, etc, etc
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vrageprogrammer
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Post by vrageprogrammer »

Oh, and no back alleys, coz the game is set in a small town/suburban city
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Destron
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Post by Destron »

Downloading now :D

I'll have some feedback for you later. :)
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vrageprogrammer
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Post by vrageprogrammer »

k, Thanks!
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