Wolfang:My new game project!
- vrageprogrammer
- Posts: 566
- Joined: Wed Oct 31, 2007 2:59 pm
- Location: On top of a tree
- Contact:
I'M BACk!! ..with a progress report for wolfang!
things done-
cutscenes(almost)
levels
pawns
demo storyline
lighting
modelling
new menu
things to be done-
cutscenes(the rest)
beta testing
error fixing(if any)
using reshacker to change icons and all...
packaging and creating a setup!!
uploading
and there, i'm Done!
deadline- 2008, day 1!!
things done-
cutscenes(almost)
levels
pawns
demo storyline
lighting
modelling
new menu
things to be done-
cutscenes(the rest)
beta testing
error fixing(if any)
using reshacker to change icons and all...
packaging and creating a setup!!
uploading
and there, i'm Done!
deadline- 2008, day 1!!
It was not Possible to determine the dimensions of the image....
- vrageprogrammer
- Posts: 566
- Joined: Wed Oct 31, 2007 2:59 pm
- Location: On top of a tree
- Contact:
SCREENIES!!!
LEMME KNOW IF YOU LIKE WHAT U SEE!!
LEMME KNOW IF YOU LIKE WHAT U SEE!!
- Attachments
-
- Screenie1.jpg
- (48.93 KiB) Downloaded 30 times
It was not Possible to determine the dimensions of the image....
- vrageprogrammer
- Posts: 566
- Joined: Wed Oct 31, 2007 2:59 pm
- Location: On top of a tree
- Contact:
SCREENIES!!!
LEMME KNOW IF YOU LIKE WHAT U SEE!!
LEMME KNOW IF YOU LIKE WHAT U SEE!!
- Attachments
-
- Screenie1.jpg
- (48.93 KiB) Downloaded 27 times
-
- Screenie2.jpg
- (53.29 KiB) Downloaded 26 times
-
- Screenie3.jpg
- (52.45 KiB) Downloaded 37 times
It was not Possible to determine the dimensions of the image....
- fps
- Posts: 504
- Joined: Mon Sep 26, 2005 9:54 pm
- Location: in a magical land devoid of hope, happiness, and sanity.
It looks alright, how's runing a large city type level going for you?
Frame rate wise.
edit::: deleted my insanity fuled rant
... ok, i got carried away.
sorry.
seriously though.
back on topic.
It looks very good. were did you get the player model?
Frame rate wise.
edit::: deleted my insanity fuled rant
... ok, i got carried away.
sorry.
seriously though.
back on topic.
It looks very good. were did you get the player model?
Last edited by fps on Fri Jan 04, 2008 11:24 pm, edited 1 time in total.
1 wrote:
for the internet is a cruel and dark place at times, and there's sex and blood everywhere.
2 wrote:
You say that like it's a bad thing.
1 wrote:
You are a bad thing.
for the internet is a cruel and dark place at times, and there's sex and blood everywhere.
2 wrote:
You say that like it's a bad thing.
1 wrote:
You are a bad thing.
- vrageprogrammer
- Posts: 566
- Joined: Wed Oct 31, 2007 2:59 pm
- Location: On top of a tree
- Contact:
yeah that is nice screens dude, if i could make a suggestion, try have some verticle height to level as well, some hills and stuff, and you level will be rocking,
also have you tried the scale function before? you can make a map that takes 5 mins to walk, take 15
also have you tried the scale function before? you can make a map that takes 5 mins to walk, take 15
that looks like the psyonic's drake model he made a while ago?I heavily modified a model I found to achieve that dude.
- vrageprogrammer
- Posts: 566
- Joined: Wed Oct 31, 2007 2:59 pm
- Location: On top of a tree
- Contact:
- vrageprogrammer
- Posts: 566
- Joined: Wed Oct 31, 2007 2:59 pm
- Location: On top of a tree
- Contact:
- vrageprogrammer
- Posts: 566
- Joined: Wed Oct 31, 2007 2:59 pm
- Location: On top of a tree
- Contact:
Wolfang is finished, uploading now
**Edit**- Not exactly,need some level music
**Edit**- Not exactly,need some level music
Last edited by vrageprogrammer on Fri Jan 11, 2008 7:02 am, edited 1 time in total.
It was not Possible to determine the dimensions of the image....
- vrageprogrammer
- Posts: 566
- Joined: Wed Oct 31, 2007 2:59 pm
- Location: On top of a tree
- Contact:
Uploading now!
Release notes:
please read the following first:
This is the Wolfang Pre Demo Bug Check version, that is, it's a test version which guys should Check out and tell me if I should keep going.
Also report all bugs, so that I can fix them
Ok, features:
1.Day Night System(already there is RF)
2. 9 weapons(")
3. 3 levels
4. Crappy cutscenes(Too much compression!)
5. Semi-Destructible Environments
6. Semi-Ok Ai
7. Fairly medium sized Environments.
8. Fog System
What's missing:
1. My player model(Didn't have time to complete it, so I used Drake)
2. Gun and player skeleten don't match(Fixed , coz i'm not using this model )
3. Animation Problems(")
4. Overall GamePlay is still Glitchy
5. No transformation system
6. No vehicles(Script for that is done though)
7. No custom HUD
For the rest, please Read the Readme!
Also, I would appreciate it if you guys joined my forums !(Not neccassary though!)
http://www.vragesoftforums.co.cc
Finally, here's the download Link:
http://www.sendspace.com/file/q6ecx8
Oh, and On some computers, the game will crash, unless you have this codec(free):
http://www.free-codecs.com/download/Indeo_Codec.htm
Extra Info:
Time taken: 23 Days
Softwares Used: PSP, Photoshop, Ms3d, blender3d, IcoMaker, Reshacker, RF, etc, etc
Release notes:
please read the following first:
This is the Wolfang Pre Demo Bug Check version, that is, it's a test version which guys should Check out and tell me if I should keep going.
Also report all bugs, so that I can fix them
Ok, features:
1.Day Night System(already there is RF)
2. 9 weapons(")
3. 3 levels
4. Crappy cutscenes(Too much compression!)
5. Semi-Destructible Environments
6. Semi-Ok Ai
7. Fairly medium sized Environments.
8. Fog System
What's missing:
1. My player model(Didn't have time to complete it, so I used Drake)
2. Gun and player skeleten don't match(Fixed , coz i'm not using this model )
3. Animation Problems(")
4. Overall GamePlay is still Glitchy
5. No transformation system
6. No vehicles(Script for that is done though)
7. No custom HUD
For the rest, please Read the Readme!
Also, I would appreciate it if you guys joined my forums !(Not neccassary though!)
http://www.vragesoftforums.co.cc
Finally, here's the download Link:
http://www.sendspace.com/file/q6ecx8
Oh, and On some computers, the game will crash, unless you have this codec(free):
http://www.free-codecs.com/download/Indeo_Codec.htm
Extra Info:
Time taken: 23 Days
Softwares Used: PSP, Photoshop, Ms3d, blender3d, IcoMaker, Reshacker, RF, etc, etc
It was not Possible to determine the dimensions of the image....
- vrageprogrammer
- Posts: 566
- Joined: Wed Oct 31, 2007 2:59 pm
- Location: On top of a tree
- Contact:
- vrageprogrammer
- Posts: 566
- Joined: Wed Oct 31, 2007 2:59 pm
- Location: On top of a tree
- Contact: