Game Dev Books

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SithMaster
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Game Dev Books

Post by SithMaster »

This topic is for game development books and internet sites that are recommended.
Here we go

Game Design Secrets of the Sages Second Edition edited by Marc saltzman-every well known genre of gaming both console and pc with interviews with programmers, modellers, artists, and more from game dev companies

3d Game Art f/x & design by luke ahearn-a guide to genesis3d and an intro to rf (i started with genesis and moved to rf)
The brightest light casts the darkest shadow.
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AndyCR
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Post by AndyCR »

I can reccomend "Break into the Game Industry How to get a job making video games" by Ernest Adams, and, though I haven't read it much, "Programming Role Playing Games with DirectX" by Jim Adams (I wonder if the authors are related?), though the latter is a bit outdated.
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QuestOfDreams
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Post by QuestOfDreams »

General:
Sams - Tricks Of The 3D Game Programming Gurus - Advanced 3D Graphics And Rasterization (Andre LaMothe, 2003)

Wordware Game And Graphics Library - Introduction to 3D Game Programming with DirectX 9.0 (Frank D. Luna, 2003)

Premier Press - Beginning OpenGL Game Programming (David Astle, Kevin Hawkins, 2004)

Models/Animation:
Premier Press Game Development Series - Focus On 3D Models (Evan Pipho, 2003) (formats explained: MD2, OBJ, MS3D, 3DS, MDL, MD3)

Physics:
O'Reilly - Physics for Game Developers (David M. Bourg)
Dru
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Post by Dru »

I Recommend for PC Level Design,
Introduction To Level Design For PC Games.
Publisher: Charles River Media

Cant Remember The Author.
hike1
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Post by hike1 »

"Programming Role Playing Games with DirectX"

That's what Ralph used for our conversation scripting system,(along with unreal scripting)

I xeroxed it
off and sent him the original.

Animating realtime game characters in 3ds Max

Modeling realtime game characters in 3ds Max (actually
I don't recommend the modeling part, just the texturing part)

By Paul Steed, requires degree in 3ds Max though.
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