Zooming Third Person
- Agentarrow
- Posts: 1346
- Joined: Thu Jun 28, 2007 4:34 pm
- Location: Kyiv, Ukraine
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Zooming Third Person
I was wondering how to zoom the third person by default so that the character is in the bottom left corner and you can only see above the waist. similar to resident evil 4 in some parts.
AgentArrow Home
The greater good is but a point of view...
The greater good is but a point of view...
Re: Zooming Third Person
im having the same problem and how i worked it out is to use first person view, but instead of a gun you switch the gun for the model of your character, create a bounding box for your character so when he/ she gets shot it will register and you will loose health.
i hope this has helped you.
i hope this has helped you.
- darksmaster923
- Posts: 1857
- Joined: Wed Jan 03, 2007 10:32 pm
- Location: Huntington Beach, California, USA
Re: Zooming Third Person
this shouldnt be in this forum
of course, firelords idea would have glitches (player bending at unnatural angles) so the best but not easiest way is to create a scripted player
of course, firelords idea would have glitches (player bending at unnatural angles) so the best but not easiest way is to create a scripted player
Herp derp.
Re: Zooming Third Person
darksmaster please explain more because im doing the same camera view thing myself.
so i would like to know the best way of doing this concept aswell
so i would like to know the best way of doing this concept aswell
Re: Zooming Third Person
[edit] i'll read properly next time, soz[/edit]
-scripting is your only option attach a fixed camera to a bone on the player where you want the camera to go then use the scripted zoom command, have to look at the docs don't know the exact command sorry
-scripting is your only option attach a fixed camera to a bone on the player where you want the camera to go then use the scripted zoom command, have to look at the docs don't know the exact command sorry
- Agentarrow
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- Joined: Thu Jun 28, 2007 4:34 pm
- Location: Kyiv, Ukraine
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Re: Zooming Third Person
Okay, but I decided to stick with the first person style after all
AgentArrow Home
The greater good is but a point of view...
The greater good is but a point of view...
Re: Zooming Third Person
i still need to work out how to do this, please if any one could help
Re: Zooming Third Person
attach a pawn to your player using PositionToPawn("PAWN_NAME", offsetX, offsetY, offsetZ, true); if it's a scripted player or PositionToPlayer...
then attach the camera to the pawn. Tweak the camera.ini settings for correct height and distance and the offset parameter. you should be able to find the right balance.
then attach the camera to the pawn. Tweak the camera.ini settings for correct height and distance and the offset parameter. you should be able to find the right balance.
Re: Zooming Third Person
im printing the manual in 3 or 4 days and i was going to use the character that comes with rf to test getting this right,
when you say pawn do use virgil as the pawn name, where abouts is this in the manual
also do i do this in 3rd person or first person view
thanks firelord
when you say pawn do use virgil as the pawn name, where abouts is this in the manual
also do i do this in 3rd person or first person view
thanks firelord