Fire animations for weaopns play only after weapon is fired

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incenseman2003
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Fire animations for weaopns play only after weapon is fired

Post by incenseman2003 »

I have made several weapons. One of them is a mini gun. I have the shoot animation for the weapon in the weapon.ini set to the name of the fire animation.

The animation plays just fine but only after the weapon is fired. I would really like the fire animation to play at the exact moment the weapon is fired.

How can this be done?
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vagoneta
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Re: Fire animations for weaopns play only after weapon is fired

Post by vagoneta »

modifict the timeline of the animatio :lol:
incenseman2003
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Re: Fire animations for weaopns play only after weapon is fired

Post by incenseman2003 »

Huh?

I have been working with RF for some time and I don't understand what you mean.

Could you please give all the details that go with your suggestion?
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steven8
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Re: Fire animations for weaopns play only after weapon is fired

Post by steven8 »

incenseman2003 wrote:Huh?

I have been working with RF for some time and I don't understand what you mean.

Could you please give all the details that go with your suggestion?
I believe he was thinking you might have a delay at the beginning of your animation. I can not think of a reason the animation would play after the firing of the weapon.
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vrageprogrammer
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Re: Fire animations for weaopns play only after weapon is fired

Post by vrageprogrammer »

MS3D doesn't produce seamless Animations.
It was not Possible to determine the dimensions of the image....
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bernie
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Re: Fire animations for weaopns play only after weapon is fired

Post by bernie »

MS3D doesn't produce seamless Animations.
It does if you use it correctly.
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steven8
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Re: Fire animations for weaopns play only after weapon is fired

Post by steven8 »

bernie wrote:It does if you use it correctly.
That explains all my herky-jerky animations! :P
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bernie
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Re: Fire animations for weaopns play only after weapon is fired

Post by bernie »

1 make the last key frame the same as the first frame.
2 go to the penultimate frame and make that a key frame.
3 delete the last frame.
animation now seamless.
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darksmaster923
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Re: Fire animations for weaopns play only after weapon is fired

Post by darksmaster923 »

you can also use a sewing machine to try to make it seamless
Herp derp.
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Destron
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Re: Fire animations for weaopns play only after weapon is fired

Post by Destron »

darksmaster923 wrote:you can also use a sewing machine to try to make it seamless
wtf?
incenseman2003
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Re: Fire animations for weaopns play only after weapon is fired

Post by incenseman2003 »

The last frame of the fire animation is a copy of the first frame. My animations are pretty smooth. The issue is that the fire animations don't play at the exact moment that the weapon fires.

I have made sure that there is no delay in the animation. The first frame is the first frame of the motion that I want the weapon to make.

Do any of you have that issue, or does your animation play at the exact same moment that your weapons fire?
Patience and tolerance are the keys to the passage of knowledge. Even those that are the most knowledgeable started with many questions.
incenseman2003
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Re: Fire animations for weaopns play only after weapon is fired

Post by incenseman2003 »

So I take it that it is not possible to get the fire animations to play at the moment that the weapon acually fires. I guess that it was a bit much hope for.

That is unfortunate.
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darksmaster923
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Re: Fire animations for weaopns play only after weapon is fired

Post by darksmaster923 »

my weapons fire on time. dunno what that problem is
Herp derp.
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