Conversations
- gamemakerg
- Posts: 69
- Joined: Wed Jun 06, 2007 1:50 am
- Location: what are you a stalker stop looking at this!!!!!
- Contact:
Conversations
when i assaign a conversation to a pawn it wont do anything i can't talk to it
this is a picture of the settings
this is a picture of the settings
- Attachments
-
- untitled.JPG
- (32.02 KiB) Downloaded 29 times
My company homepage Please visit and pm me feedback on games.
http://www.blindfire.net
http://www.blindfire.net
- QuestOfDreams
- Site Admin
- Posts: 1520
- Joined: Sun Jul 03, 2005 11:12 pm
- Location: Austria
- Contact:
Re: Converstaions
You must enter the conversation script name in the line ConvScriptName not ScriptName. The same goes for the starting order, put it in ConvOrder not SpawnOrder. ScriptName & SpawnOrder specify a different script & order for the Pawn's behaviour.
A Simple Conversation
A Simple Conversation
- gamemakerg
- Posts: 69
- Joined: Wed Jun 06, 2007 1:50 am
- Location: what are you a stalker stop looking at this!!!!!
- Contact:
Re: Conversations
it still doesn't work look this is what i did and still no luck
- Attachments
-
- untitled2.jpg (13.88 KiB) Viewed 2121 times
My company homepage Please visit and pm me feedback on games.
http://www.blindfire.net
http://www.blindfire.net
Re: Conversations
You'll notice in QOD's shots, he has "Start" in 2 places. ConvOrder and SpawnOrder. It is also capitalized. I do not know if it is case sensitive, but it never hurts to match up.gamemakerg wrote:it still doesn't work look this is what i did and still no luck
Steve Dilworth - Resisting change since 1965!
- gamemakerg
- Posts: 69
- Joined: Wed Jun 06, 2007 1:50 am
- Location: what are you a stalker stop looking at this!!!!!
- Contact:
Re: Conversations
nope didn't work
My company homepage Please visit and pm me feedback on games.
http://www.blindfire.net
http://www.blindfire.net
- darksmaster923
- Posts: 1857
- Joined: Wed Jan 03, 2007 10:32 pm
- Location: Huntington Beach, California, USA
Re: Conversations
you have to have a spawn order. the spawn order is the first order the script runs.
Herp derp.
- gamemakerg
- Posts: 69
- Joined: Wed Jun 06, 2007 1:50 am
- Location: what are you a stalker stop looking at this!!!!!
- Contact:
Re: Conversations
so what would i have to put there start or pawn ive seen one or the other in two tutorials
My company homepage Please visit and pm me feedback on games.
http://www.blindfire.net
http://www.blindfire.net
- QuestOfDreams
- Site Admin
- Posts: 1520
- Joined: Sun Jul 03, 2005 11:12 pm
- Location: Austria
- Contact:
Re: Conversations
That depends on your script. As darksmaster said SpawnOrder is the first order in your script that is executed when the Pawn is spawned in the level. How you name it is up to you.
- gamemakerg
- Posts: 69
- Joined: Wed Jun 06, 2007 1:50 am
- Location: what are you a stalker stop looking at this!!!!!
- Contact:
Re: Conversations
what should i put if all i want him to do is talk and look idle
My company homepage Please visit and pm me feedback on games.
http://www.blindfire.net
http://www.blindfire.net
- darksmaster923
- Posts: 1857
- Joined: Wed Jan 03, 2007 10:32 pm
- Location: Huntington Beach, California, USA
Re: Conversations
well the spawn order is the first order you want the script to run. put in your first order name
Herp derp.
- gamemakerg
- Posts: 69
- Joined: Wed Jun 06, 2007 1:50 am
- Location: what are you a stalker stop looking at this!!!!!
- Contact:
Re: Conversations
but if i want him to talk what should i put
My company homepage Please visit and pm me feedback on games.
http://www.blindfire.net
http://www.blindfire.net
- darksmaster923
- Posts: 1857
- Joined: Wed Jan 03, 2007 10:32 pm
- Location: Huntington Beach, California, USA
Re: Conversations
well the spawn order is the first order you want the script to run. put in your first order name.
go into your script and find the first order.
go into your script and find the first order.
Herp derp.
- gamemakerg
- Posts: 69
- Joined: Wed Jun 06, 2007 1:50 am
- Location: what are you a stalker stop looking at this!!!!!
- Contact:
Re: Conversations
thanks for your help it works but now i have another problem look at the replys on the first part it is fine but on the second it does this can any one tell me what is wrong?
- Attachments
-
- problem.jpg
- (32.82 KiB) Downloaded 23 times
My company homepage Please visit and pm me feedback on games.
http://www.blindfire.net
http://www.blindfire.net
Re: Conversations
Hi,gamemakerg wrote:thanks for your help it works but now i have another problem look at the replys on the first part it is fine but on the second it does this can any one tell me what is wrong?
I have the same problem: When using multiple conversations the replies of the previous conversations never disappear. It seems like the tree builder can not handle more than one conversation. Any help will be appreciated.
Thanks
Simon
Re: Conversations
Using a bigger background image solves the issue. It should be big enough to contain both the speach and the replies. The image is refreshed after each conversation so that the replies can't overlap any more.