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Jue
Posts: 55
Joined: Mon Sep 17, 2007 1:25 am
Location: Colombia

Help

Post by Jue »

Gentlemen, I don't speak English neither I write it, and the only communication form is a program that he/she translates this text that you read in these moments, what I need and it urges me it is to know that he/she is formed he/she can make so that the enemy in a game has a fragile point when receiving a weapon impact, an example would be in the head, when it is possible to give in the target of the head all its health it shrinks and die, while in other parts of the alone body it removes certain quantity of health.

I wait they can collaborate me.


Another question is that I offer to RF host if it is required of gratuitous form and the necessary space in form of of gratefulness for so grandiose program.

A greeting.
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darksmaster923
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Joined: Wed Jan 03, 2007 10:32 pm
Location: Huntington Beach, California, USA

Re: Help

Post by darksmaster923 »

well, you can create a pawn and place it on the enemy's head and give the pawn a script saying if it is shot, the parent pawn (the enemy) is killed.
Herp derp.
Jue
Posts: 55
Joined: Mon Sep 17, 2007 1:25 am
Location: Colombia

Re: Help

Post by Jue »

Do you tell me that it hooks an entity above another to make the effect?
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darksmaster923
Posts: 1857
Joined: Wed Jan 03, 2007 10:32 pm
Location: Huntington Beach, California, USA

Re: Help

Post by darksmaster923 »

yeah
Herp derp.
Jue
Posts: 55
Joined: Mon Sep 17, 2007 1:25 am
Location: Colombia

Re: Help

Post by Jue »

Thank you jo jo jo
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QuestOfDreams
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Re: Help

Post by QuestOfDreams »

There's also the script command GetLastBoneHit() which returns the name of the bone last hit.
Jue
Posts: 55
Joined: Mon Sep 17, 2007 1:25 am
Location: Colombia

Re: Help

Post by Jue »

That is brilliant, he/she hears if you need space host I can offer you free, alone it would be decirmel the space capacity that you need and redireccionar the domain a greeting. :mrgreen:
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QuestOfDreams
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Re: Help

Post by QuestOfDreams »

I forgot to mention that for this to work properly your projectile definitions in the weapon.ini file must have the option bonelevel set to true.
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