Gentlemen, I don't speak English neither I write it, and the only communication form is a program that he/she translates this text that you read in these moments, what I need and it urges me it is to know that he/she is formed he/she can make so that the enemy in a game has a fragile point when receiving a weapon impact, an example would be in the head, when it is possible to give in the target of the head all its health it shrinks and die, while in other parts of the alone body it removes certain quantity of health.
I wait they can collaborate me.
Another question is that I offer to RF host if it is required of gratuitous form and the necessary space in form of of gratefulness for so grandiose program.
A greeting.
Help
- darksmaster923
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Re: Help
well, you can create a pawn and place it on the enemy's head and give the pawn a script saying if it is shot, the parent pawn (the enemy) is killed.
Herp derp.
- darksmaster923
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- Joined: Wed Jan 03, 2007 10:32 pm
- Location: Huntington Beach, California, USA
- QuestOfDreams
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Re: Help
There's also the script command GetLastBoneHit() which returns the name of the bone last hit.
- QuestOfDreams
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Re: Help
I forgot to mention that for this to work properly your projectile definitions in the weapon.ini file must have the option bonelevel set to true.