In my game I have about 5 rooms now but the first room the texture is always baseball heads even when I have changed it and it shows a differant texture while I am editing in rfeditpro then once compiled room 1 still has baseball head textures?
So I thought I will delete this room and add a new one ...this worked and I could change the texture
But I had to delete 3 times before this room 1 would dissapear (and delete worked it was running through its steps with every delete)
So in other words there must of been 3 rooms all in the same space not visable in any view except camera view with the differant texture and I thought I was working on 1 room all the time
When you copy and paste Ctrl+C then Ctrl+V the copied room wont be in the same exact area but will be along side what you just copied and is highlighted in blue so is easily moved......But some how I must of copied 3 rooms in the one exact spot
RfEditPro
either you got happy on the add item button without knowing it or...
when you shift+drag in a 2d window with no tool selected (move, resize etc), it will create a duplicate brush. if your snap is at 32 say, and you shift+drag a brush just a few texels, it could create a duplicate that snaps back to the original position.
shift+drag is really handy though. when you copy and paste it moves the pasted brush in all 3 directions. when you shift+drag you can control positioning easier because it only affects 2 directions.
when you shift+drag in a 2d window with no tool selected (move, resize etc), it will create a duplicate brush. if your snap is at 32 say, and you shift+drag a brush just a few texels, it could create a duplicate that snaps back to the original position.
shift+drag is really handy though. when you copy and paste it moves the pasted brush in all 3 directions. when you shift+drag you can control positioning easier because it only affects 2 directions.