Max Pyne Bullet Efect
Max Pyne Bullet Efect
HERE its a modification for Genesis-3D thats add bullet efect to the games.
Please, add this to RF
Please, add this to RF
Re: Max Pyne Bullet Efect
Hmm...all this does is check for a collision of a bullet using ray collision and spawn a particle system at that location to simulate the bullet bouncing off the surface. I'm not entirely sure, but I think this can be done via script right now. Juutis, Jay, or Jonas, can you validate my suspicion?
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Re: Max Pyne Bullet Efect
mmm. very compicate. In a future cant be in a entity?
Re: Max Pyne Bullet Efect
It's an effect, not an entity. In my opinion, this should be done via scripting to give the developers an option not to use it.
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- fps
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Re: Max Pyne Bullet Efect
where the h**l did you find this!?!?!
this looks really good, i always wanted to add 3 dimentional effects to my grenade explosions and stuff.
like a shower of sparks that arc up into the air then shower down.
i think the important thing here is that the effect travels away from the surface that it collides with.
i also think that its about time we requested that a good programmer update the effect capibilities. mabey a simple physics based actor explosion would be in order.
this looks really good, i always wanted to add 3 dimentional effects to my grenade explosions and stuff.
like a shower of sparks that arc up into the air then shower down.
i think the important thing here is that the effect travels away from the surface that it collides with.
i also think that its about time we requested that a good programmer update the effect capibilities. mabey a simple physics based actor explosion would be in order.
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for the internet is a cruel and dark place at times, and there's sex and blood everywhere.
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You say that like it's a bad thing.
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Re: Max Pyne Bullet Efect
don't quote me on this but i think this has already be partially implemented by Nout, a while back.
I'm not sure it the scripting functionality was put it though,
could be wrong, need a programmer to go over the code to confirm this.
I'm not sure it the scripting functionality was put it though,
could be wrong, need a programmer to go over the code to confirm this.
- fps
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Re: Max Pyne Bullet Efect
where are the programmers latley anyways? suppose everyones got a life too.
1 wrote:
for the internet is a cruel and dark place at times, and there's sex and blood everywhere.
2 wrote:
You say that like it's a bad thing.
1 wrote:
You are a bad thing.
for the internet is a cruel and dark place at times, and there's sex and blood everywhere.
2 wrote:
You say that like it's a bad thing.
1 wrote:
You are a bad thing.
Re: Max Pyne Bullet Efect
I'm not sure why you put my name up there But I looked and it looks like spray, and/or actorspray would do the job. If my memory serves me correctly almost every gun in the rf tech demo has particles flying from either impact or when fired. So yes I believe that it should be possible, to control it for impact with scripting. I'm a little brain dead and on a public computer or I would dig a little deeper.
Jonas
Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better. - John Carmack
Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better. - John Carmack
- darksmaster923
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Re: Max Pyne Bullet Efect
why add something that is already there? No sense in reinventing the wheel. It might not be as easy as some might like. But, who ever said making a game was suppose to be really easy? Especially when your talking more advanced effects...
Jonas
Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better. - John Carmack
Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better. - John Carmack
Re: Max Pyne Bullet Efect
Ummm... I am a little confused on how to implement this
Could someone tell me how to?
Could someone tell me how to?
Over 3 years (has it been that long?) and just now I noticed the day and month of my birthday were switched. Whoops!
Some 2d games I made, haven't made anything in a year though O.o
http://www.yoyogames.com/users/GMer56
Some 2d games I made, haven't made anything in a year though O.o
http://www.yoyogames.com/users/GMer56
Re: Max Pyne Bullet Efect
And bullet time? LOL