Some new screens by gamespider....
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- Posts: 51
- Joined: Fri Jul 08, 2005 1:31 pm
- Location: India
Some new screens by gamespider....
Heres a terrain level I made over the last thee months. The textures for the terrain and for the sky were made in terragen. The level is about 12000 x 12000 texels. There is NO fog or far clipping. Ive used heavy optimizations(LOD). All detailed actors change to the proj.act actor(with nio polys) once you are 1000 texels from it. The pawns do nothing and do not get spawned until the player is within 2000 texels and is visible. The textures are all 512x512.
The screens....
Any constructive criticism is highly appreciated.
The screens....
Any constructive criticism is highly appreciated.
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- screen000.jpg
- (52.28 KiB) Downloaded 564 times
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- Posts: 51
- Joined: Fri Jul 08, 2005 1:31 pm
- Location: India
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- Posts: 51
- Joined: Fri Jul 08, 2005 1:31 pm
- Location: India
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- Posts: 51
- Joined: Fri Jul 08, 2005 1:31 pm
- Location: India
and others...
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- screen006.jpg
- (73.43 KiB) Downloaded 322 times
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- screen007.jpg
- (57.79 KiB) Downloaded 299 times
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- screen008.jpg
- (50.85 KiB) Downloaded 356 times
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- Posts: 51
- Joined: Fri Jul 08, 2005 1:31 pm
- Location: India
Well, The quality of the images is greatly reduced due to my limited connection speed. The are all low quality jpeg files. The originals would look better, But couldnt post them...
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- screen009.jpg
- (70.08 KiB) Downloaded 352 times
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- screen010.jpg
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- screen011.jpg
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Yes very nice work indeed. One note though the corona's look a little out of place on the indoor lights.
Mainly I think due to the square lights and the round corona. Perhaps on the indoor light you could use a transparent brush under the lights to make a fake effect where it looks like you can see the light coming down from the light. If that makes any sense.
Yet its no big deal as other than that I am very impressed overall. Has to be one of the best outdoor RF levels I have seen from what I can see.
Mainly I think due to the square lights and the round corona. Perhaps on the indoor light you could use a transparent brush under the lights to make a fake effect where it looks like you can see the light coming down from the light. If that makes any sense.
Yet its no big deal as other than that I am very impressed overall. Has to be one of the best outdoor RF levels I have seen from what I can see.
Fear not the textures for the almighty stylus is with thee - Book of Zen
Yes very nice work indeed. One note though the corona's look a little out of place on the indoor lights.
Mainly I think due to the square lights and the round corona. Perhaps on the indoor light you could use a transparent brush under the lights to make a fake effect where it looks like you can see the light coming down from the light. If that makes any sense.
Yet its no big deal as other than that I am very impressed overall. Has to be one of the best outdoor RF levels I have seen from what I can see.
Mainly I think due to the square lights and the round corona. Perhaps on the indoor light you could use a transparent brush under the lights to make a fake effect where it looks like you can see the light coming down from the light. If that makes any sense.
Yet its no big deal as other than that I am very impressed overall. Has to be one of the best outdoor RF levels I have seen from what I can see.
Fear not the textures for the almighty stylus is with thee - Book of Zen
WOW!!
all i can say is give yourself a pat on the back,
these are some amazing screens, some of the best i have seen in a while,
and very professional looking, if you release a demo, it would be a very good show case for RF, stop some of those people saying RF is dated,
i like you terrain....how did you create the texture on it...
is it BSP or static mesh?
you should be very proud of what you have acheived so far GS, and im looking forward to this if you release a demo...
keeep the good work up :thumbs up:
all i can say is give yourself a pat on the back,
these are some amazing screens, some of the best i have seen in a while,
and very professional looking, if you release a demo, it would be a very good show case for RF, stop some of those people saying RF is dated,
i like you terrain....how did you create the texture on it...
is it BSP or static mesh?
you should be very proud of what you have acheived so far GS, and im looking forward to this if you release a demo...
keeep the good work up :thumbs up:
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- Posts: 51
- Joined: Fri Jul 08, 2005 1:31 pm
- Location: India
I would definitely post it as a demo... if I find ftp space. That level comes to about 45 mb after packing into an installer. If someone could tell me where that ftp space is, I would be glad....
@ Federico
I wanted to make a running level. So far, due to heavy optimizations, it gives abou 35 fps at all parts of the level, and it increases to 50 in low detail areas. My specs are:
p4 1.8GHZ
256mb ram
GeforceFX 5200
If I put in stencil shadows, the fps would decrease to 10
@spyerwolf
It is a staticmesh. The terrain and the textures are from terragen.
@ Federico
I wanted to make a running level. So far, due to heavy optimizations, it gives abou 35 fps at all parts of the level, and it increases to 50 in low detail areas. My specs are:
p4 1.8GHZ
256mb ram
GeforceFX 5200
If I put in stencil shadows, the fps would decrease to 10
@spyerwolf
It is a staticmesh. The terrain and the textures are from terragen.
the RF FTP Site is:
http://realityfactory.altervista.org
userneme: reality
password: factory
when you have uploaded the installer tell me so I can move it in thedownload section.
http://realityfactory.altervista.org
userneme: reality
password: factory
when you have uploaded the installer tell me so I can move it in thedownload section.