Hi, I'd like to know how I could do this:
My character has a whip. I want him to shoot at a certain object, and the bone I set at the tip of the whip to stick to the object, and my character to play an animation of him moving forward and backwards, holding on to the whip, on and on until the player hits the jump button, making the character either jump to the next platform, or falling into oblivion, depending on where the player is in that animation.
By the way, I've got the physics modification of RF. Is this possible, or at least partially?
[not solved] Hanging on ropes
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[not solved] Hanging on ropes
Last edited by Danimita92 on Sat Mar 08, 2008 5:18 pm, edited 1 time in total.
- darksmaster923
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Re: Hanging on ropes
hmm that would be pretty hard. maybe our advanced scripters like jay and juutis can help you. one way is that you can check the distance to the ledge with get collide distance command, then you can make the player move but restrict axis?
Herp derp.
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Re: Hanging on ropes
Hmm, oh BTW, this will be a scripted player
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- Posts: 335
- Joined: Sat Feb 09, 2008 5:47 pm
- Location: Lanzarote/Canary Islands/Spain
Re: Hanging on ropes
Okay I change the question:
Is there any way you can attach an actors bone to an entity?
Is there any way you can attach an actors bone to an entity?