[not solved] Hanging on ropes

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Danimita92
Posts: 335
Joined: Sat Feb 09, 2008 5:47 pm
Location: Lanzarote/Canary Islands/Spain

[not solved] Hanging on ropes

Post by Danimita92 »

Hi, I'd like to know how I could do this:
My character has a whip. I want him to shoot at a certain object, and the bone I set at the tip of the whip to stick to the object, and my character to play an animation of him moving forward and backwards, holding on to the whip, on and on until the player hits the jump button, making the character either jump to the next platform, or falling into oblivion, depending on where the player is in that animation.
By the way, I've got the physics modification of RF. Is this possible, or at least partially?
Last edited by Danimita92 on Sat Mar 08, 2008 5:18 pm, edited 1 time in total.
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darksmaster923
Posts: 1857
Joined: Wed Jan 03, 2007 10:32 pm
Location: Huntington Beach, California, USA

Re: Hanging on ropes

Post by darksmaster923 »

hmm that would be pretty hard. maybe our advanced scripters like jay and juutis can help you. one way is that you can check the distance to the ledge with get collide distance command, then you can make the player move but restrict axis?
Herp derp.
Danimita92
Posts: 335
Joined: Sat Feb 09, 2008 5:47 pm
Location: Lanzarote/Canary Islands/Spain

Re: Hanging on ropes

Post by Danimita92 »

Hmm, oh BTW, this will be a scripted player
Danimita92
Posts: 335
Joined: Sat Feb 09, 2008 5:47 pm
Location: Lanzarote/Canary Islands/Spain

Re: Hanging on ropes

Post by Danimita92 »

Okay I change the question:
Is there any way you can attach an actors bone to an entity?
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