Game Design, Story, Game Play.
Jay
RF Dev Team
Posts: 1232 Joined: Fri Jul 08, 2005 1:56 pm
Location: Germany
Post
by Jay » Fri Sep 23, 2005 6:03 pm
@gamespider: did you use BSP for the collision or just the staticmesh. BSP is faster at collision.
Everyone can see the difficult, but only the wise can see the simple.
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AndyCR
Posts: 1449 Joined: Wed Jul 06, 2005 5:08 pm
Location: Colorado, USA
Contact:
Post
by AndyCR » Fri Sep 23, 2005 6:08 pm
hmm... you wanted critisism... err, well. if i must, the fence in screen005.jpg appears to just suddenly end without a trace - perhaps there should be an "end of fence" sprite you could place there?
Gamespider
Posts: 51 Joined: Fri Jul 08, 2005 1:31 pm
Location: India
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by Gamespider » Fri Sep 23, 2005 6:51 pm
@ Andy
Well, That is the LOD.
@Jay
I used clip brushes for collision detection.
Gamespider
Posts: 51 Joined: Fri Jul 08, 2005 1:31 pm
Location: India
Post
by Gamespider » Mon Sep 26, 2005 11:09 am
My internet connection is only 28kbps. I have to go to a mnet cafe to upload it. It would be in anytime next week.
hike1
RF FAQ-Keeper
Posts: 607 Joined: Tue Jul 05, 2005 4:19 am
Contact:
Post
by hike1 » Tue Sep 27, 2005 4:19 pm
Shots like these ought to be on the main page (once you have the demo uploaded)instead of the
dead stuff Daniel has there now. Every shot should link to a real game.
Guest
Post
by Guest » Mon Nov 14, 2005 1:34 pm
Give it a demo,and where???
Fenix
Post
by Fenix » Wed Nov 16, 2005 12:05 am
I'm sure that this hand and arm models are from Counter-Strike: Condition Zero...
give him a glance:
DoJa
Posts: 39 Joined: Tue Feb 28, 2006 3:00 pm
Contact:
Post
by DoJa » Wed Mar 01, 2006 9:39 am
Sorry for reviving a old topic (very old:P), but what happend?,
Dead the project stop?, i would love a demo:P
Cuz it looks really cool