OK, so I'm trying to add a Foliage entity to my map. But I'm having problems making it do what I want.
Let's see if I can explain this.
What I want is just a '3d' bitmap in my level, i.e. it doesn't angle itself so it's always facing you. I know this'll make it so there's an angle at which you can't see it (because it's 2d), but it's what I want.
Am I being too vague?
Foliage question
Re: Foliage question
The foliage entity only does sprites that are always rotated to you, sorry. The only way i can think of is making the 2d bitmap an actor and then placing it into the level.
Everyone can see the difficult, but only the wise can see the simple.
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Re: Foliage question
How do I do that? I can't find anything about creating a 2d actor in the manual.
Re: Foliage question
create a geometry brush, make it not visible or clipped or hinted. Then place over it a decal with the 2d image.
Re: Foliage question
Destron, you are looking for a sprite. A 2D actor is called a sprite. Genesis supports this but i'm not sure if RF has it implemented.
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